- Joined
- Jul 29, 2008
- Messages
- 9,833
I wonder how that would be best possible... With "Morph", though you could number an arbitrary amount of them (i.e. Morph 1, Morph 2, ... Morph N, # = heads), you'd run the problem of a separate animation-set for each Morph; unless the model/anims were extremely simple, you'd have a huge model.