• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Model Request :O

Status
Not open for further replies.
Level 2
Joined
Apr 16, 2010
Messages
6
Since this is my first post i thought i might introduce myself here, I have been with the hive for about a 2 years now, Though i never registered until now, And have been a big fan of the work you guys do here, So i was hoping someone could make a Crystal tree model, It would be very useful for my current project If anyone is up to it, Thanks :thumbs_up:
 
Level 14
Joined
Mar 30, 2009
Messages
971
i would suggest using some tree models that you like and placing ingame crystal model in and through trees.
at least thats what i am doing for my crystal forest. its a lot simpler and better than making a new model for it. in case you are having difficulties finding the model: its a doodad: Icecrown glacier: environment.
you can even change the tinting colour of it (if you need red, green or whatever). but note that you need to change it for all 9 variations - make use of ctrl+C ctrl+V

;D
 
Level 31
Joined
Apr 17, 2009
Messages
3,572
Every tree can easily made into a crystal tree.
You need Magos Model Editor. (look at Tools section)
Then open Magos, go to Window -> MPQ-Browser -> File -> war3.mpq
Now find a tree somewhere (I think it's at Doodads)
Double-click on the .mdx file to open the file in the editor.
Now go to Window -> Material Manager.
Find the Material that uses the texture of the tree.
Now choose the "Filter Mode" "Add Alpha"
Press okay everywhere and enjoy the result.
Don't forget to save (you have to put .mdx behind the filename or you'll get an error.
 
Status
Not open for further replies.
Top