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Model Portrait.mdx

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Jun 2, 2004
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I created a model and model_portrait through .mdx > .mdl > .mdx converting, but once I load them into the map and test, the portrait is black.

The model is working perfectly though (both are from the TC). Is there a field you have to change somewhere to designate the portrait file being used?


Edit: a related question, I guess: I tried removing the texture path for the YellowGlow (the eyes), but I need an actually transparent texture. Are there any good in-game ones to use? Or any better suggestions towards doing this? Thanks so much for any help.

Edit2: Does anyone actually help here? Is there a better place to try?
 
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