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Help with a model.

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Here you go. I've seen that your model is probably going to be a hero so I made a proper dissipate animation. Any way your problem was that you have messed up the geoset animations. I've fixed the model. But if you really want to submit that I recommenced you to work on the mesh. It's very horrible now, not even going to tell how bad the UV-mapping is.
 
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Level 2
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Apr 20, 2008
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general frank,as i see you,you know much about modeling and your models are great(no,really).Can you make for me a model of big nasty armored elementals,like Ragnaros,just bit difrent.And not only fire but wind,earth and water(can be ice as well)
 
general frank,as i see you,you know much about modeling and your models are great(no,really).Can you make for me a model of big nasty armored elementals,like Ragnaros,just bit difrent.And not only fire but wind,earth and water(can be ice as well)

Well, don't hijack threads of others okay ?
 
hey general frank could you help me wit a model?
i made a weapon and i wanna make a blademaster use it but i dont kno how to do this at all

this is the sword i made(very 1st weapon i ever made):
View attachment 29347

You want it to use that weapon ? It's rather ugly.
 
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Level 11
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May 31, 2008
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hey general frank i need some help! i made another sword (better than the other 1) and i try to put a texture on it but it wont work and idk y.
this is the new sword: View attachment double_sword_2.mdl
and instead of just putting a texture on urself could u pls tell me how 2 do it???? i cant find any good tutorials. i also couldnt find a tutorial on switching the weapon like u did... so i would much appreciate it if you helped me!!!!!
 
Level 18
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Ok. Make some texture for the sword, no matter what, it cam just be for example gray for the blade and brown for the handle. Save it as either BMP, JPG or GIF. Open the model in Oinkerwinkle's Vertex Modofier and go to Tool - UV Mapping.

Click on "Load texture" and select yours. Then begin to drag the vertices of the model in the small UV mapping window. For example drag all vertices of the blades onto the gray part of the skin, and all vertices of the handle onto the brown part. Click "Save changes", then save the model.

Then convert the texture to BLP (I recommend War3 Model Viewer) and open the model in Magos' Model Editor. Go to Windows - Texture manager. Right-click and select "Import". Import your BLP texture.

Go to Windows - Material Manager. Open the material (it's one for now). Open its material layer and replace "Textures\White.blp" with your texture. Save the model as MDX if you want.

Then just import the model and its texture with no paths.

And from now on know that is is impolite to ravage someone else's thread. Make your own.
 
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