• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

[Import] Model just showing up black

Status
Not open for further replies.
Level 2
Joined
Mar 25, 2017
Messages
15
I've imported a file, and after a bit of trying it's worked out. Now, whenever the model loads it works quite well, but it's just completely black, the textures not loading. I've deleted and imported them, and retried, but nothing seems to work.
 
Last edited:
Does your model require a specific texture? If so, you have to import it too and set the right path.
 
I tested your files, imported them with the right path, and I encountered the very same issue. This model can be seen in Warcraft 3 Viewer and Magos Model Editor, however in WE and in game only a black figure can be seen. I guess this problem might be caused by the model itself. I didn't find this model here in the Hive, therefore it's likely it wasn't checked and approved by other people.
 
Bad textures. At the very least they are pointlessly huge, as Warcraft III will not use any mipmap levels larger than 512*512 pixels. However there is clearly something more wrong with them.

Use these fixed and more optimized versions. A fraction of the file size and load on the model perfectly in game as seen by the demo map.

I will investigate the cause of the problem and write back/edit once I am done.

EDIT:
Star.blp lacked mipmaps. As such it is not suitable for use as a texture on a model. The version provided below added mipmaps so is suitable.
Star2.blp lacked mipmaps. As such it is not suitable for use as a texture on a model. The version provided below added mipmaps so is suitable.

Whoever made them clearly never bothered to test them and had no idea how WC3 works.
 

Attachments

Last edited:
Status
Not open for further replies.
Back
Top