Hello, I'm an amateurish modeler and I normally just stick with Magos to edit some, the issue I'm having is when I edit a existing model, and change its scaling coordinates, its mass will remain unchanged.
What I mean is, the edit is done, but in-game or in the World Editor, you would still be unable to 'click' the model through the new mass you created by modifying its scaling coordinates, in other words, if I edit the InvalidObject purple cube model and turn it into a tall rectangle, in-game or in WE I won't be able to select it through the new physical mass of its rectangle form, it will still be selectable as a cube only, making it difficult to drag or click over.
Is there a reason why these edits don't modify its geoset mass or is there any other way or tool to do this?
What I mean is, the edit is done, but in-game or in the World Editor, you would still be unable to 'click' the model through the new mass you created by modifying its scaling coordinates, in other words, if I edit the InvalidObject purple cube model and turn it into a tall rectangle, in-game or in WE I won't be able to select it through the new physical mass of its rectangle form, it will still be selectable as a cube only, making it difficult to drag or click over.
Is there a reason why these edits don't modify its geoset mass or is there any other way or tool to do this?