Hey hive, beeszbuzz again. 
Me and my friends have advanced into getting our little project done, but we ran into trouble with reskining a model. We reskinned it, and it looks good in the war3viewer. When placed in the game though, the textures are all black, and it crashes. This is a major problem, because we absolutely need the shoji walls.
The model when exported from war3viewer gave the following textures:
AltarOfStorms
WarMill
Black32
White
We converted the mdx to an mdl, and edited the name in notepad, saving it afterwards. After that, we converted the mdl back into an mdx.
We applied our edits to the BMP files, and converted them into blps.
After that, we used mdxpather to link the textures to the model.
We opened it all in war3viewer to check, and it worked perfectly.
Upon placing something using the model, it crashes our world editor.
(Pre-placement, we can see the faded model, it is pitch black)
So, I would like to know if you guys could fix it so that the model makes it into the game without crashing it. Thanks for all your time and effort in advance!
(we did not import black32 and white because we believe they are already in the game)
Files: https://drive.google.com/folderview?id=0BwzmsaksHn4sRnZrdnRRWmd3WTA&usp=sharing
I am also wondering if bumping is allowed for unsolved issues?

Me and my friends have advanced into getting our little project done, but we ran into trouble with reskining a model. We reskinned it, and it looks good in the war3viewer. When placed in the game though, the textures are all black, and it crashes. This is a major problem, because we absolutely need the shoji walls.

The model when exported from war3viewer gave the following textures:
AltarOfStorms
WarMill
Black32
White
We converted the mdx to an mdl, and edited the name in notepad, saving it afterwards. After that, we converted the mdl back into an mdx.
We applied our edits to the BMP files, and converted them into blps.
After that, we used mdxpather to link the textures to the model.
We opened it all in war3viewer to check, and it worked perfectly.

Upon placing something using the model, it crashes our world editor.

(Pre-placement, we can see the faded model, it is pitch black)
So, I would like to know if you guys could fix it so that the model makes it into the game without crashing it. Thanks for all your time and effort in advance!

(we did not import black32 and white because we believe they are already in the game)
Files: https://drive.google.com/folderview?id=0BwzmsaksHn4sRnZrdnRRWmd3WTA&usp=sharing
I am also wondering if bumping is allowed for unsolved issues?
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