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[Crash] Model error?

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Nov 17, 2015
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Hey hive, beeszbuzz again. :goblin_yeah:
Me and my friends have advanced into getting our little project done, but we ran into trouble with reskining a model. We reskinned it, and it looks good in the war3viewer. When placed in the game though, the textures are all black, and it crashes. This is a major problem, because we absolutely need the shoji walls. :goblin_boom:

The model when exported from war3viewer gave the following textures:
AltarOfStorms
WarMill
Black32
White

We converted the mdx to an mdl, and edited the name in notepad, saving it afterwards. After that, we converted the mdl back into an mdx.
We applied our edits to the BMP files, and converted them into blps.
After that, we used mdxpather to link the textures to the model.
We opened it all in war3viewer to check, and it worked perfectly. :goblin_good_job:
Upon placing something using the model, it crashes our world editor. :goblin_jawdrop:
(Pre-placement, we can see the faded model, it is pitch black)

So, I would like to know if you guys could fix it so that the model makes it into the game without crashing it. Thanks for all your time and effort in advance! :goblin_good_job:
(we did not import black32 and white because we believe they are already in the game)

Files: https://drive.google.com/folderview?id=0BwzmsaksHn4sRnZrdnRRWmd3WTA&usp=sharing

I am also wondering if bumping is allowed for unsolved issues?
 
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Level 4
Joined
Nov 17, 2015
Messages
91
No. You'll need to import those too if they were edited, they change the current texture in MPQ folder.

Sure.

I'll try importing those, but I did not edit them, and I believe they are apart of the default wc3 because the original model didn't require any textures.
Thanks for replying! :goblin_good_job:
 
Level 30
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Feb 18, 2014
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but I did not edit them, and I believe they are apart of the default wc3 because the original model didn't require any textures.
Tho, you may need to import them and change their path in the Import Manager cuz sometime the author can export an excisting texture from the MPQ and import it to his model, and that change the current path of that texture unless he use it directly from the MPQ folder,
 
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