[Model edit]Necropolis stage upgrade 3

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Its the default necropolis.
As super-unit for Nerubians a 4th upgrade where it becomes a floating citadel is planned.
I need:
- only stage upgrade 3
- the green waterfalls removed and the canals at sides empty
- have a spell anim where the eyes and mouths of skulls glow purple, all at once. Those are the 4 with the crescents at top. This anim will be used for global affecting spells like nightfall and mass recall.
- the front skull has to face direction where the unit is actually looking and not the model's corner as face.
- have a attack anim where the front skull eyes and mouth glows green. Its going to be the lesser weapon.
These glows i mentioned can be made as smoke or fire instead, whatever you deem suit the anim better.
optional - its lower parts to look more crafted, as the hewn stone of upper parts.
optional - to have a flight bob idle stance.
optional - a better funtional portrait fit for such an unit.

I would be grateful and ofcourse credits. :)
 

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No, i only cleaned the model for eagle, but the canals. in upper view is only move the texture in mdlvis.

About the skulls effects, at first i used infernal flames but they looked ugly ;_;. Maybe the voidwalker crazy eyes can work in the central skull, but i don't have any idea about the upper skulls xD
 
Ok the canals are gone, and the only remain a little green point in the main mesh is covered by flames xD.

The birth animation playing at random is a big headache for me, maybe erase all info in the bones and make a custom set from this sounds better than simply work with the base ones.
 

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Oh, hey yah keep doing cool stuff, mon.
I believe the birth anim plays for the first x seconds the unit comes in play, since we are converting this from a building model. With x being its original upgrade stage 3 buildtime. An crude solution like find timer for these anims and set to 1 sec non-looping each maybe simply functions.
 
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