Hello, as someone who played alot of rts and moba games i was thinking what if there is a game between the 2, after all moba games started as game mod in rts.
how we gonna mix this type of games ?
my idea is to make heroes and everyone of them have his own "mini race" that synergise with him,
for example if you pick Uther he will represent the silverhand, he will be a high paladin and his units will be something like paladins (footman or horseman) and priests ..., Uther and his army will focus more on healing, tanking and buffing his or allies units, but the damge of this race will be weaker than others.
the map will be 5v5 (or 3v3 not sure) and every team will try to build a strong team with assassin healer and tank (or maybe different things) like in hearoes of the storm.
i don't want the players to focus on building ... so i think i will try to make build the buildings like barrack or towers take long time but i will give them high hp so we don't see towers rush ....
also farming gold and wood will take longer time so the mines and trees don't end from the map.
for balance the map will be mirror and huge, i want to have map objective in the center
because making destroying enemy base as win condition will make the game take long time and become boring, but destroying enemies base can be played as strategy,
the map will have water so races like naga or maybe kul'tirans can be strong in the water and for sure mountains so a race with strong air units will be good in the mountains.
creeps are sure to lvl up the heroes but i am still not sure if they should drop items and i am also nt sure if they should respawn or not.
i am still thinking about the map objective but maybe i will try something like the final mission in TFT where you need to capture 4/5 shrines then capture the objective to win.
this is some of the things i have for this map idea, i know it will be very hard to make and it need so much time, so that why before i start i came here to ask your opinion about it ?
how we gonna mix this type of games ?
my idea is to make heroes and everyone of them have his own "mini race" that synergise with him,
for example if you pick Uther he will represent the silverhand, he will be a high paladin and his units will be something like paladins (footman or horseman) and priests ..., Uther and his army will focus more on healing, tanking and buffing his or allies units, but the damge of this race will be weaker than others.
the map will be 5v5 (or 3v3 not sure) and every team will try to build a strong team with assassin healer and tank (or maybe different things) like in hearoes of the storm.
i don't want the players to focus on building ... so i think i will try to make build the buildings like barrack or towers take long time but i will give them high hp so we don't see towers rush ....
also farming gold and wood will take longer time so the mines and trees don't end from the map.
for balance the map will be mirror and huge, i want to have map objective in the center
because making destroying enemy base as win condition will make the game take long time and become boring, but destroying enemies base can be played as strategy,
the map will have water so races like naga or maybe kul'tirans can be strong in the water and for sure mountains so a race with strong air units will be good in the mountains.
creeps are sure to lvl up the heroes but i am still not sure if they should drop items and i am also nt sure if they should respawn or not.
i am still thinking about the map objective but maybe i will try something like the final mission in TFT where you need to capture 4/5 shrines then capture the objective to win.
this is some of the things i have for this map idea, i know it will be very hard to make and it need so much time, so that why before i start i came here to ask your opinion about it ?