- Joined
- Nov 13, 2017
- Messages
- 733
So I'm making a unit that has attack that casts starfall-like meteor attack normally that has splash damage and it works but the problem is the animation of the falling star has some issues.
The PROBLEM is that the damage comes first before the meteor falls, which is really unrealistic. Please help me resolving this issue. Here is the model missile I used as "Instant" (MeteorStrike) by UgoUgo,
ILLUSTRATIVE INFORMATION (ADDITIONAL):
THE ARROW POINTS THAT EFFECT OF FALLING METEOR WITH RADIAL DAMAGE AND THE BOXED UNIT IS THE ATTACKER.
The PROBLEM is that the damage comes first before the meteor falls, which is really unrealistic. Please help me resolving this issue. Here is the model missile I used as "Instant" (MeteorStrike) by UgoUgo,
ILLUSTRATIVE INFORMATION (ADDITIONAL):
THE ARROW POINTS THAT EFFECT OF FALLING METEOR WITH RADIAL DAMAGE AND THE BOXED UNIT IS THE ATTACKER.