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missile system 1.03

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Level 3
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Mar 10, 2009
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42
I've got the map

Used the triggs & Given credits,

but the problem is..

when it reaches a hundred of missiles(projectiles released), it lags.

How can I make it smoother...

as if the game will be smooth even 12 players are releasing 2-15 projectiles.
 
Level 3
Joined
Mar 10, 2009
Messages
42
Show us the map triggers. I bet you didn't destroy the missiles or it'll just continue to stay on map and lag for the entire game.

I'll post it later, I'm not in home atm..

well, I tested the triggers itself in his demo map..

First it was From 1 to 25 Integer, I changed it to 1 to 50

then I had 2 units to cast same spell to test it, then it lags a bit..

I'm wondering how to reduce the lag. preferrably, when the projectiles are 80 and above, it lags.
 
I'll post it later, I'm not in home atm..

well, I tested the triggers itself in his demo map..

First it was From 1 to 25 Integer, I changed it to 1 to 50

then I had 2 units to cast same spell to test it, then it lags a bit..

I'm wondering how to reduce the lag. preferrably, when the projectiles are 80 and above, it lags.

then maybe its just because 100 missiles at the same time causes so much strain on your comp... specially if the model/effect you used for the missile uses lots of emitters, etc...
 
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