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missile system 1.03

Discussion in 'World Editor Help Zone' started by konjured1103, Sep 10, 2010.

  1. konjured1103

    konjured1103

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    I've got the map

    Used the triggs & Given credits,

    but the problem is..

    when it reaches a hundred of missiles(projectiles released), it lags.

    How can I make it smoother...

    as if the game will be smooth even 12 players are releasing 2-15 projectiles.
     
  2. light bolt30

    light bolt30

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    Show us the map triggers. I bet you didn't destroy the missiles or it'll just continue to stay on map and lag for the entire game.
     
  3. konjured1103

    konjured1103

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    I'll post it later, I'm not in home atm..

    well, I tested the triggers itself in his demo map..

    First it was From 1 to 25 Integer, I changed it to 1 to 50

    then I had 2 units to cast same spell to test it, then it lags a bit..

    I'm wondering how to reduce the lag. preferrably, when the projectiles are 80 and above, it lags.
     
  4. Adiktuz

    Adiktuz

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    then maybe its just because 100 missiles at the same time causes so much strain on your comp... specially if the model/effect you used for the missile uses lots of emitters, etc...
     
  5. konjured1103

    konjured1103

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    First, I tried the rock, the feather model, and many more.

    it lags... zzz
     
  6. MortAr

    MortAr

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    You could show us the trigger ...