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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_Distance[MB_Integer] Inférieur à 50.00
Then - Actions
Set MB_DummyLocation[MB_Integer] = (Position of (Picked unit))
Set MB_Angle[MB_Integer] = (Angle from MB_TargetLocation[MB_Integer] to MB_DummyLocation[MB_Integer])
Set MB_MoveLocation[MB_Integer] = (MB_TargetLocation[MB_Integer] offset by MB_KnockPerMissile[MB_Integer] towards (MB_Angle[MB_Integer] + 180.00) degrees)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(MB_Target[MB_Integer] is alive) Egal à TRUE
Then - Actions
Unit - Move MB_Target[MB_Integer] instantly to MB_MoveLocation[MB_Integer], facing MB_TargetLocation[MB_Integer]
Else - Actions
Unit - Cause MB_Caster[MB_Integer] to damage MB_Target[MB_Integer], dealing MB_Damage[MB_Integer] damage of attack type Siège and damage type Universel
Unit Group - Remove (Picked unit) from MB_DummyGroup[MB_Integer]
Hey,
its a very cool and well triggerd spell... But there are is a bug! If you cast the spell sometimes in same time or in 1 sec. intervals it start to bug and the missles fly through the map and stop when they want. Or they stop und doesnt get removed... If it start to get bugged, it doesnt stop! :< Please try to fix it and update!!!!
God damn it, what's wrong with this spell? I can only use it once. When I try to use it a second time the rockets just stand still. They don't move, they don't disappear. They just pop up and can be moved around as if they were normal invulnerable units. How the hell do i fix this problem? It was nice the first time I used it.
Wtf, how did this spell get approved?
Even if it doesn't leak or use waits, it's not necessarily MUI or 0 cd spammable. Same problem as others... I import into my map and then it just screws up. Though for some reason it works in original map...I looked at the code and couldn't find anything wrong. Any help?
Wtf, how did this spell get approved?
Even if it doesn't leak or use waits, it's not necessarily MUI or 0 cd spammable. Same problem as others... I import into my map and then it just screws up. Though for some reason it works in original map...I looked at the code and couldn't find anything wrong. Any help?
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