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Missile Arc

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Level 11
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Aug 1, 2009
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963
Duplicate the Infestor - Infested Terran mover (basically what it uses for launching the egg thing), then modify the various fields and experiment till you get what you want.

In order to use this for the attack, however, you must change the effect to a "Launch Missile" effect and change the field Impact Effect to whatever effect your weapon has. Change the ammo unit to some kind of dummy projectile, then add in the mover from the above section to it.

EDIT: Also, the Arc and Arc Slop fields only edit where the unit can target things, not the missile arc.
 
Level 2
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Mar 19, 2008
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Yeah there is a parabola driver if you mess with that you can get an arc to your missiles
It is a hassle to toy with so using a pre-existing one doesnt hurt
 
Level 11
Joined
Jul 25, 2005
Messages
573
Duplicate the Infestor - Infested Terran mover (basically what it uses for launching the egg thing), then modify the various fields and experiment till you get what you want.

In order to use this for the attack, however, you must change the effect to a "Launch Missile" effect and change the field Impact Effect to whatever effect your weapon has. Change the ammo unit to some kind of dummy projectile, then add in the mover from the above section to it.

EDIT: Also, the Arc and Arc Slop fields only edit where the unit can target things, not the missile arc.

Copy and pasted the settings for the infested terrans missile mover onto the hydras and it worked perfect, thanks man!
 
Level 11
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Jul 25, 2005
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573
So even though the missile works correctly and arcs toward the position of the target (I'm using this for the artillery units/structures in my SupCom 2 map) there seems to be another issue that has arisen.

When the missile hits the point where it's target is/was there is no impact effect, the missile just disappears the moment it hits the ground, this isn't a major issue but if someone can figure out what would cause this I would appreciate it :)
 
Level 2
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Mar 19, 2008
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If you go to actors then generic attack you can copy one of the existing attacks then assign the right tokens to your missile and walla you will have sounds a launch model and an impact model to play with
 
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