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Missile Arc

Discussion in 'StarCraft II Modding' started by Sgt. Johnson, Jun 11, 2010.

  1. Sgt. Johnson

    Sgt. Johnson

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    Anyone know how I would go about giving a missile an arc type effect? I think it might have something to do with editing the Mover of the dummy unit that most units use as a missile when attacking, but I can't figure it out =/
     
  2. gT.ReD

    gT.ReD

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    Theres an Arc and Arc slop value that you can edit on the Weapon. that might help :)
     
  3. mrzwach

    mrzwach

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    Duplicate the Infestor - Infested Terran mover (basically what it uses for launching the egg thing), then modify the various fields and experiment till you get what you want.

    In order to use this for the attack, however, you must change the effect to a "Launch Missile" effect and change the field Impact Effect to whatever effect your weapon has. Change the ammo unit to some kind of dummy projectile, then add in the mover from the above section to it.

    EDIT: Also, the Arc and Arc Slop fields only edit where the unit can target things, not the missile arc.
     
  4. Anti98

    Anti98

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    Yeah there is a parabola driver if you mess with that you can get an arc to your missiles
    It is a hassle to toy with so using a pre-existing one doesnt hurt
     
  5. Sgt. Johnson

    Sgt. Johnson

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    Copy and pasted the settings for the infested terrans missile mover onto the hydras and it worked perfect, thanks man!
     
  6. Sgt. Johnson

    Sgt. Johnson

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    So even though the missile works correctly and arcs toward the position of the target (I'm using this for the artillery units/structures in my SupCom 2 map) there seems to be another issue that has arisen.

    When the missile hits the point where it's target is/was there is no impact effect, the missile just disappears the moment it hits the ground, this isn't a major issue but if someone can figure out what would cause this I would appreciate it :)
     
  7. Anti98

    Anti98

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    If you go to actors then generic attack you can copy one of the existing attacks then assign the right tokens to your missile and walla you will have sounds a launch model and an impact model to play with