Mirror image + EVENT_PLAYER_UNIT_SUMMON

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Dec 12, 2010
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Mirror image calls false-positive triggering of EVENT_PLAYER_UNIT_SUMMON event.
Repro:
  • Create a trigger which will register EVENT_PLAYER_UNIT_SUMMON event, add
  • displaying GetSummoningUnit() and GetSummonedUnit() names within trigger's action/condition.
  • Use Mirror image spell ingame.

Expected:
"Blademaster has summoned Blademaster" per every illusion

Result:
"Blademaster has summoned " once (there are no GetSummonedUnit, it returns null just for one instance). Every illusion altough triggers it as well just right.

JRNF.png


On the screen displayed names & handle ids
 
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