- Joined
- Dec 12, 2010
- Messages
- 2,074
Mirror image calls false-positive triggering of EVENT_PLAYER_UNIT_SUMMON event.
Repro:
Expected:
"Blademaster has summoned Blademaster" per every illusion
Result:
"Blademaster has summoned " once (there are no GetSummonedUnit, it returns null just for one instance). Every illusion altough triggers it as well just right.
On the screen displayed names & handle ids
Repro:
- Create a trigger which will register EVENT_PLAYER_UNIT_SUMMON event, add
- displaying GetSummoningUnit() and GetSummonedUnit() names within trigger's action/condition.
- Use Mirror image spell ingame.
Expected:
"Blademaster has summoned Blademaster" per every illusion
Result:
"Blademaster has summoned " once (there are no GetSummonedUnit, it returns null just for one instance). Every illusion altough triggers it as well just right.

On the screen displayed names & handle ids