- Joined
- Jul 3, 2006
- Messages
- 102
I am trying to create the effect with Mirror image of all illusions including the caster getting moved to positions around a certain location in equidistant angles.
I am using
It seems that if I use the event callback for
My last idea was to use a timer inside the summon callback with 0.03125s timeout in order to hopefully move the caster after the spell is finished but before the player can notice. This seems to work inconsistently (sometimes it does), even with 0.0625 (which is noticeable to the eye).
Any ideas how I could make such a spell work? Triggering the whole thing with custom made illusions is certainly one but I was hoping for something else, in order to keep the Mirror image cast effect.
I am using
EVENT_PLAYER_UNIT_SUMMON which successfully catches all illusions and moves them, the caster however remains an issue.It seems that if I use the event callback for
EVENT_PLAYER_UNIT_SUMMON to move the caster, the caster stays in place. I assume it's the effect of Mirror image itself that repositions the units when the effect ends!? I tried using all possible spell events like spell effect/finish/end cast to move the caster, but this results in cancelling the cast altogether.My last idea was to use a timer inside the summon callback with 0.03125s timeout in order to hopefully move the caster after the spell is finished but before the player can notice. This seems to work inconsistently (sometimes it does), even with 0.0625 (which is noticeable to the eye).
Any ideas how I could make such a spell work? Triggering the whole thing with custom made illusions is certainly one but I was hoping for something else, in order to keep the Mirror image cast effect.












