[General] Minor Issue

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How do I make it so that when a monster/creep is attacked by a player, then the attacked monster will continue chasing the player who attacked him ( Because usually Neutral Hostile units leave their target after they run far away )

Giving Rep and Credits to the one who aids me.
 
The same way people have made it in most maps. It has been explained dozens of times before on this forum.

You either use a trigger script command to turn off gaurd behaviour or you modify the gameplay constants so the gaurd distance and time is so large it is not physically possible to obtain during a session.
 
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