- Joined
- Dec 28, 2009
- Messages
- 257
Hello fellow editors, ive got another question and problem
Info: "player 12" was just random computer controlled player, could be any player from 1-12
Basically, ive got basic trigger that summons some skeleton creeps every few sedonds and sendsthem with Attack-Move command across corridor, where they eventually encounter enemy and attack, and die. However, when units belong to Neutral Hostile, they return to spawn region after few steps, or after they attack. And when i changed Neutral Hostile owner to Player 12, skellys didnt use any spells or whatsoever, only attacked, but at least didnt return to spawn region (i want them to cast some blizzards and crap too!). So, any ideas how can i fix thiS? So skellys will have some AI, use actual spells etc and also dont return to their spawn position?
And second one, similar with AI: Ive got this boss-like guy, which concentrates on 1 unit that has got buff and attacks only it, if it attacks any other unit it will be again ordered to attack buffed unit. When i used player 12 for tersting, AI was fine, worked as slave, attacked only target with buff (but alas, didnt use any spells. That sucks very much.). But with Neutral Hostile, while boss casted his spells, sometimes instead of chasing his target he stopped to hit unit which attacked him on way to his target, or tried to return to spawn/camp position, and basically was very ineffective at his chasing unit job.
So, any ideas? How to get some combination of computer controller obeys triggers as slave) and some intelligence to cast spells?
Thanks very much!
Info: "player 12" was just random computer controlled player, could be any player from 1-12
Basically, ive got basic trigger that summons some skeleton creeps every few sedonds and sendsthem with Attack-Move command across corridor, where they eventually encounter enemy and attack, and die. However, when units belong to Neutral Hostile, they return to spawn region after few steps, or after they attack. And when i changed Neutral Hostile owner to Player 12, skellys didnt use any spells or whatsoever, only attacked, but at least didnt return to spawn region (i want them to cast some blizzards and crap too!). So, any ideas how can i fix thiS? So skellys will have some AI, use actual spells etc and also dont return to their spawn position?
And second one, similar with AI: Ive got this boss-like guy, which concentrates on 1 unit that has got buff and attacks only it, if it attacks any other unit it will be again ordered to attack buffed unit. When i used player 12 for tersting, AI was fine, worked as slave, attacked only target with buff (but alas, didnt use any spells. That sucks very much.). But with Neutral Hostile, while boss casted his spells, sometimes instead of chasing his target he stopped to hit unit which attacked him on way to his target, or tried to return to spawn/camp position, and basically was very ineffective at his chasing unit job.
So, any ideas? How to get some combination of computer controller obeys triggers as slave) and some intelligence to cast spells?
Thanks very much!