Im working on a Map, aim to make a game like (all known) "Minion Masters" or "Clash Royale".
Short discription:
- 2 teams where have to destroy the enemy base each other
- You can spawn waves of units everywhere in your own base area.
- Every player have to select 10 "cards", before the games starts. Every card is a unit, a unit constellation, a spell or a building.
- Ingame you can always choose between 4 cards of your deck.
- Every card cost up to 10 mana. 10 mana is the maximum and every player get 1 mana every 3 seconds.
One round should take about 10 minutes.
The goal is, to outplay and counter the enemy waves/cards to destroy the enemy base
But with a focus on lore, seperated factions and a deeper damage/combat system (own armor types, own damage types and own combat system), a 1vs1 PvP and PvKI, 2vs2 PvP and a 3vs3 PvP mode, and the best part of all = everything is for free and no pay to win ;D
I finaly got a working save/load system, which is very important for that game, because you get rewards like chests and gold for every round, to recieve new cards/factions/masters(Heroes).
The best thing: Its absolutly user friendly and you have nothing to do, the game autosaves every progress and autoload at gamestart.
Its recognize if you play the first time and gives you a starter deck of randomized 10 cards, to make you playable
So, what do you think about that idea?
Short discription:
- 2 teams where have to destroy the enemy base each other
- You can spawn waves of units everywhere in your own base area.
- Every player have to select 10 "cards", before the games starts. Every card is a unit, a unit constellation, a spell or a building.
- Ingame you can always choose between 4 cards of your deck.
- Every card cost up to 10 mana. 10 mana is the maximum and every player get 1 mana every 3 seconds.
One round should take about 10 minutes.
The goal is, to outplay and counter the enemy waves/cards to destroy the enemy base
But with a focus on lore, seperated factions and a deeper damage/combat system (own armor types, own damage types and own combat system), a 1vs1 PvP and PvKI, 2vs2 PvP and a 3vs3 PvP mode, and the best part of all = everything is for free and no pay to win ;D
I finaly got a working save/load system, which is very important for that game, because you get rewards like chests and gold for every round, to recieve new cards/factions/masters(Heroes).
The best thing: Its absolutly user friendly and you have nothing to do, the game autosaves every progress and autoload at gamestart.
Its recognize if you play the first time and gives you a starter deck of randomized 10 cards, to make you playable

So, what do you think about that idea?