How does this look for a map?:
::Theme::
As you can see, it is a trading card game! It is based heavily on Magic: the Gathering, where you have play creatures and spells to bring your opponent's life total to 0 from 20 (this is 30 to 0). Magic holds millions of strategies, and I plan to make that part of this also!
::How to Play::
You start out with a deck of 25 cards when you first play. as you win matches, you add cards to your collection. For now I don't have a deck builder set up, so you instead have 1 deck that is every card you have unlocked! You start out with 6 cards in your hand. Each turn, for each card in your hand you get 1 Mana of the type that the card in your hand is. You can use the Mana to play cards. The game is still in development, and nothing is set as something that will definitely go in, so I am open to any suggestions and criticism!
::Rules::
There are 7 card types: Charm, Hex, Curse, Enchantment, Monster, Relic, Character.
::Cirasc::
Cirasc, is essentially, 1 being that has many, many different forms. The god of all things, living or dead, he is a series of cards I am implementing called "Gods". He will have a card for each element, like Earth, Light, Fire etc..
::Side Notes::
Because of the mana you gain being based on the cards in your hand, you don't have to worry about wasting valuable draws on land cards!
[rainbow]CARD COUNT: !23![/rainbow]
::Theme::
As you can see, it is a trading card game! It is based heavily on Magic: the Gathering, where you have play creatures and spells to bring your opponent's life total to 0 from 20 (this is 30 to 0). Magic holds millions of strategies, and I plan to make that part of this also!
::How to Play::
You start out with a deck of 25 cards when you first play. as you win matches, you add cards to your collection. For now I don't have a deck builder set up, so you instead have 1 deck that is every card you have unlocked! You start out with 6 cards in your hand. Each turn, for each card in your hand you get 1 Mana of the type that the card in your hand is. You can use the Mana to play cards. The game is still in development, and nothing is set as something that will definitely go in, so I am open to any suggestions and criticism!
::Rules::
There are 7 card types: Charm, Hex, Curse, Enchantment, Monster, Relic, Character.
Charm - A Charm is a card that is usually something like a Fireball, Lightning Bolt, etc.. Charms can be played at any time unless the card says otherwise.
Hex - A Hex is a card that does a short, bad effect to the target. Hexes can be played at any time unless the card says otherwise.
Curse - A Curse is a card that can be played at any time for a long lasting effect. Although they usually have a high mana cost. Curses can be played at any time unless the card says otherwise.
Enchantment - An enchantment is something that isn't a Monster, Character or Relic but still stays on the battlefield until it is destroyed. Enchantments can only be played on your turn, no matter what.
Monster - Monsters are almost always the Core of your deck. They are most decks' primary win condition, as they deal damage to the player and destroy their own monsters turn after turn. Monsters can only be played on your turn.
Relic - Relics are powerful Artifacts from ages past, or just everyday objects with a small effect on them! You can only play these on your turn.
Characters - Characters are cards that are pretty much just monsters with super-powerful effects on them. You can only have 1 Character of a name at any time.
::Cirasc::
Cirasc, is essentially, 1 being that has many, many different forms. The god of all things, living or dead, he is a series of cards I am implementing called "Gods". He will have a card for each element, like Earth, Light, Fire etc..
::Side Notes::
Because of the mana you gain being based on the cards in your hand, you don't have to worry about wasting valuable draws on land cards!
[rainbow]CARD COUNT: !23![/rainbow]
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