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Mini SD Modeling Contest (OFFICIAL) - Scary Monsters

This is the thread of the contest that already started. Such conversations should either be done in Site Discussion or on the pre-contest start thread (Contest Submission subforum). It's futile now, off-topic and unfair to expect those who joined to simply accept rule changes on the way.
That’s not true however, as several rules already have changed since contest began. But I don’t mind either way, had I seen the preparation thread for this contest maybe I would have suggested these same things there and then. It isn’t futile, off-topic or unfair to give alternative views and constructive reviews regardless of whether something will be implemented now, in future or not at all.
 
Anyway, I think this will be the mesh, following the concept art as well as what the artist was going for, which is like kinda a cloning vat/life support machine gone wrong with "brimstone" magic, so I tried to make each piece of the tech seem like something that that machine might have.
Thank you very much for your progress man! We will see if you guys need few more days to finish those models after Halloween then I can stretch deadline. Just keep up good work. Tell me how is this monster called?
My congratulations :peasant-i-object: :peasant-thumbs-up-cheers:
Thanks man!
@MasterHaosis thanks for hosting ;)

Might join if I get the time.
Thank you PROXY and thank you for posting here. Please man, consider to join, can you start and show me wip in a few days? Then like I said I can make deadline few days after Halloween for you guys that did not make up on time. Please join us.
I am currently working on a criteria for the judging so everyone is aware.
Yes, thank you man! Take your time you will have enough time.
Based on "The Keeper", a character from the game "The Evil within".
STEFANK !!!! Awesome stuff man! Keep up good work, same as above, we will see and move deadline for a few days if needed.
Yeah I'll be joining in! Looking forward to everyone's creations!
HOTEL! Please man join! Can you start working on it and show wip soon? Then I will move deadline for you all to catch up.

GUYS! I needed your wips so I can update first post because who provided wip he is officially in and contestant. After wips are confirmed no more new contestants to be allowed. Thats why people considering to join need to show wip soon so I can add their name. And I can promote you all around.
@Jab1z please provide one wip these days with one screensahot/poster anything you got as reference which monster are you making, like these people did. @Thrall Zadeera you too man, and if you need like I said before, I may longer deadline few days after Halloween.

This is the thread of the contest that already started. Such conversations should either be done in Site Discussion or on the pre-contest start thread (Contest Submission subforum). It's futile now, off-topic and unfair to expect those who joined to simply accept rule changes on the way.
Exactly! What this man said! Also to add that we already had that old thread for months already, it is still here in ad! Forgot to tell Ralle to update link. So yeah he had plenty of time to suggest something like that. All I can do now is just moving deadline so people can catch up to finish models and thats it, but what he suggests is radically changing core system of this contest in the middle when most people provided their wips. LIke you said this is completely unfair towards these people starting making models. Even if we magically somehow all get along even if everyone magically find their own skinners in the last moment, lets not forget that these skins also must be approved by skin moderator as recommended at least (not substandard) and Panda will be overwhelmed to consider skins as well in his reviews. So I have to reject this suggestion, I would be in favor of it if it was much earlier suggested.
 
My criteria is set, Used @Villagerino thoughts for each and tallied up the numbers to a 30/30 ratio.. Have a look so you know what you will be judged on. And we will probably put this in the main section as well.

Mesh
The geometry of the model gives your model a physical form and silhouette. Does the shape look clean or deformed when visualizing the reference? How well does the mesh resemble the character? Are all ends capped, are there any stray faces, etc? How well does the mesh correlate with the SD format: is it too detailed or too low poly?5/10

Textures
The textures of a model, be they custom made or taken from the game, give your model character and substance. Is the texture blurry or too detailed when visualizing the reference in accordance to the SD format? Are there parts that are clipped, misaligned or stretched?5/10

Animations
The movement of your model. The animations give your model life, character, a personality. Are these animations smooth or choppy? Are they organic or cold and robotic, and was this the intended effect? Do the animations deform or clip parts of the mesh? How creative are the animations? How well do they convey the model's character based on the reference?10/10

Effects
The implementation of various effects, ranging from particle emitters, ribbon emitters, and some 3D geometry (such as shockwave planes, glows, etc). How well do the effects convey the models's character based on the reference? Do they overload the model or, on the contrary, favorably emphasize the character's features? How well do they compare in quality with the SD format?5/5

Mechanics
Does the model contain all required mechanics in order to make it function properly within Warcraft III? These mechanics include collision objects, sounds, footprints, spawn objects, attachment points, proper geoset animations, proper use of Decay/Dissipate animation mechanics, and other mechanics.5/5
End JudgingComments:/30
 
*BUMP I took away effects as it kind of goes with animations.. And, gave it a 5/5 instead and made textures a 10/10. Hope that will work out better.

Mesh
The geometry of the model gives your model a physical form and silhouette. Does the shape look clean or deformed when visualizing the reference? How well does the mesh resemble the character? Are all ends capped, are there any stray faces, etc? How well does the mesh correlate with the SD format: is it too detailed or too low poly?10/10

Textures
The textures of a model, be they custom made or taken from the game, give your model character and substance. Is the texture blurry or too detailed when visualizing the reference in accordance to the SD format? Are there parts that are clipped, misaligned or stretched?10/10

Animations
The movement of your model. The animations give your model life, character, a personality. Are these animations smooth or choppy? Are they organic or cold and robotic, and was this the intended effect? Do the animations deform or clip parts of the mesh? How creative are the animations? How well do they convey the model's character based on the reference?5/5

Mechanics
Does the model contain all required mechanics in order to make it function properly within Warcraft III? These mechanics include collision objects, sounds, footprints, spawn objects, attachment points, proper geoset animations, proper use of Decay/Dissipate animation mechanics, and other mechanics.5/5
End JudgingComments:/30
 
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Not sold on this one. Essentially it means every model should have this while IMO it's not necessary. So in this case, those who will, get more points.
The other side of having no "Effects" field is that if someone on the contrary uses a lot of effects, which is partly based on the essence/charisma of the model, then someone could be offended if this cannot be appreciated. In addition, most models contain effects in one way or another.

What if we get 5 entries with a good range of effects and 0 entries with none? We might want to save this field as a separate one for this scenario and skip it if there is at least one model without effects with them present or with very few of them. Just speculating.

EDIT: Actually, 10/10 for texures is a good thing. But 10 for mechanics? Hmm. @Panda, I think you wanted 10/10 Mesh, 10/10 Textures and 5/5, 5/5 to get 30?

Also, animations is mostly the only thing that can be assessed by creativity, in my opinion, and the one that takes tonns of efforts to show off the character, thus deserves a higher ceiling for evaluation:
Since models need to be based heavily on references, we shouldn't take into account creative use of textures or meshes, since one might create a custom skin and another person will have to use their creativity to glue together different parts of the texture. Here I tend to convey the character and charisma of the character through animations and maybe effects, this is where creativity can be developed to approach assessment (points) more fairly. For example, we all can see from a movie how a character like the Thing changes shape, but how is this implemented using our modeling tools? Or, I know that It has the ability to hypnotize, as shown in the movie, but how would I portray such animation and what effects would I use without breaking the character?

Just pondering over and brainstorming, how the scores can look from a far perpective:
5/5 Mesh
5/5 Textures
10/10 Animations
5/5 Mechanics
5/5 Effects
10/10 Mesh
10/10 Textures
10/10 Animations
5/5 Mechanics
5/5 Effects (optional)

40 Total or 35 Total
10/10 Mesh
10/10 Textures
10/10 Animations
5/5 Mechanics

35 Total
10/10 Mesh
10/10 Textures
10/10 Animations
5/5 Mechanics and Effects

35 Total
5/5 Mesh
5/5 Textures
10/10 Animations
5/5 Mechanis
5/5 Effects

30 Total
7/7 Mesh
7/7 Textures
10/10 Animations
6/6 Mechanics and Effects

30 Total
5/5 Mesh
5/5 Textures
7/7 Animations
3/3 Mechanics and Effects

20 Total
 
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The other side of having no "Effects" field is that if someone on the contrary uses a lot of effects, which is partly based on the essence/charisma of the model, then someone could be offended if this cannot be appreciated. In addition, most models contain effects in one way or another.

What if we get 5 entries with a good range of effects and 0 entries with none? We might want to save this field as a separate one for this scenario and skip it if there is at least one model without effects with them present or with very few of them. Just speculating.

EDIT: Actually, 10/10 for texures is a good thing. But 10 for mechanics? Hmm. @Panda, I think you wanted 10/10 Mesh, 10/10 Textures and 5/5, 5/5 to get 30? Also, animations is mostly the only thing that can be assessed by creativity, in my opinion, and the one that takes tonns of efforts to show off the character, thus deserves a higher ceiling for evaluation:
Since models need to be based heavily on references, we shouldn't take into account creative use of textures or meshes, since one might create a custom skin and another person will have to use their creativity to glue together different parts of the texture. Here I tend to convey the character and charisma of the character through animations and maybe effects, this is where creativity can be developed to approach assessment (points) more fairly. For example, we all can see from a movie how a character like the Thing changes shape, but how is this implemented using our modeling tools? Or, I know that It has the ability to hypnotize, as shown in the movie, but how would I portray such animation and what effects would I use without breaking the character?

Just pondering over, how the scores can look from a far perpective, just brainstorming:
10/10 Mesh
10/10 Textures
10/10 Animations
5/5 Mechanics
5/5 Effects (optional)

40 Total or 35 Total
10/10 Mesh
10/10 Textures
10/10 Animations
5/5 Mechanics

35 Total
10/10 Mesh
10/10 Textures
10/10 Animations
5/5 Mechanics and Effects

35 Total
I edited mine a bit above.. i feel like that could be fine with this type of contest as if someone does not want to put the effort in such field they will get lower points..

If we make it so people can help each other out thats a different story all together so until that happens or not i feel as if the criteria above can work with everything currently.
 
I edited mine a bit above.. i feel like that could be fine with this type of contest as if someone does not want to put the effort in such field they will get lower points..

If we make it so people can help each other out thats a different story all together so until that happens or not i feel as if the criteria above can work with everything currently.
Alright, but still feel a little uneasy about the 10/10 for the Mechanics rather than the Animations, which actually includes effects and creativity beyond the crude animations. On the other hand, Mechanics are easier to assess because this criteria is based on very specific literally physical things, and also easier for people to score against more experienced modelers. Anyways, 5 points there, 5 points there, I trust your experience and understanding of the contest :thumbs_up:
 
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Not sold on this one. Essentially it means every model should have this while IMO it's not necessary. So in this case, those who will, get more points.
Effects are ubiquitous in spell and slam animations, for instance. It doesn't mean that someone who spams horrible particles in every animation should get any points.
*BUMP I took away effects as it kind of goes with animations.. And, gave it a 5/5 instead and made textures a 10/10. Hope that will work out better.
Animations were better off being a 10 on their own. Effects are in a different lane entirely.
 
Effects are ubiquitous in spell and slam animations, for instance. It doesn't mean that someone who spams horrible particles in every animation should get any points.
Are you all making heroes or special/higher tier units? Usual units like grunts, footmen, archers, ghouls and not only don't have that. I see it very subjective.
 
Well see thats the problem with having such contests as not everyone is up to par on certain areas being (effects) or (animations) .. But everyone's going to have a weak spot on creating such things.

So, either its going to be example 1 or example 2 so please chime in when you can and we can determine which one would be better for everyone. Im not trying to dial it down to perfection but reasonable for the contest.

Mesh
The geometry of the model gives your model a physical form and silhouette. Does the shape look clean or deformed when visualizing the reference? How well does the mesh resemble the character? Are all ends capped, are there any stray faces, etc? How well does the mesh correlate with the SD format: is it too detailed or too low poly?10/10

Textures
The textures of a model, be they custom made or taken from the game, give your model character and substance. Is the texture blurry or too detailed when visualizing the reference in accordance to the SD format? Are there parts that are clipped, misaligned or stretched?10/10

Animations
The movement of your model. The animations give your model life, character, a personality. Are these animations smooth or choppy? Are they organic or cold and robotic, and was this the intended effect? Do the animations deform or clip parts of the mesh? How creative are the animations? How well do they convey the model's character based on the reference?5/5

Mechanics
Does the model contain all required mechanics in order to make it function properly within Warcraft III? These mechanics include collision objects, sounds, footprints, spawn objects, attachment points, proper geoset animations, proper use of Decay/Dissipate animation mechanics, and other mechanics.5/5
End JudgingComments:/30


Mesh
The geometry of the model gives your model a physical form and silhouette. Does the shape look clean or deformed when visualizing the reference? How well does the mesh resemble the character? Are all ends capped, are there any stray faces, etc? How well does the mesh correlate with the SD format: is it too detailed or too low poly?5/5

Textures
The textures of a model, be they custom made or taken from the game, give your model character and substance. Is the texture blurry or too detailed when visualizing the reference in accordance to the SD format? Are there parts that are clipped, misaligned or stretched?5/5

Animations
The movement of your model. The animations give your model life, character, a personality. Are these animations smooth or choppy? Are they organic or cold and robotic, and was this the intended effect? Do the animations deform or clip parts of the mesh? How creative are the animations? How well do they convey the model's character based on the reference?10/10

Mechanics
Does the model contain all required mechanics in order to make it function properly within Warcraft III? These mechanics include collision objects, sounds, footprints, spawn objects, attachment points, proper geoset animations, proper use of Decay/Dissipate animation mechanics, and other mechanics.10/10
End JudgingComments:/30
 
In my opinion:

Mesh: 10
Animations: 10
Texture: 10
Mechanics: 5

Mesh, animations and texture are the stuff you should focus on because they are the ‘artistic’ part of entry. Effects should be reviewed under animations category as they are optional part of model which is most often triggered by particular animation, and something not every model needs.

Mechanics should carry 5 points because they are about technical side of model file, and not much to do with artistic side (sanity check, file size, sounds, attachment points…) To get model approved in model section these things are supposed to be dealt with anyway.
 
Yeah, understandable, usually these 3 fields more often than not separate, modeller, animator, and VFX artist.
Either works for me, I'll just try and see if I can even finish the model...

But here's my 2 cents, if the goal here is to focus on the art aspect, perhaps tone down the mechanics score weight?
Maybe 3 on mechanics?
No problem with using an odd number right?

e.g.
Model + texture - 17 total somehow
Animation (vfx can be considered here as a plus, instead of a separate category, if the model doesnt need it) - 10
Mechanics - 3
 
Are you all making heroes or special/higher tier units? Usual units like grunts, footmen, archers, ghouls and not only don't have that. I see it very subjective.
There's a dilemma in my head after a thing about what you said here on the topic of animations and before on the topic of effects 🧐

1. Why should I make beautiful animations with effects, putting effort into creativity, a huge list of sequences along with alternate animations that contain transformation of my hero to show off his charisma in a flasy manner and highlight all character's sides from his source, when it's not getting assessed at all or partially? I'll just make mesh and textures then, that will ressemble a regular Grunt unit. This is where modelers may experience a loss of motivation as there are few reasons to fully exploit their artistic potential.

2. And, what if someone has already put a lot of effort into effects and animations that require to make their heroes alive, to something like incorporeal beings like ghosts or fluid beings like the Thing? These models consist of effects and are built around animations. So, the creator will also not get this assessed. This is where modelers can become frustrated because much of their work cannot be assessed.

So we're softening or eliminating the criteria by which more layered and complex characters can be judged. The thing is that the range of characters in this regard is huge: from zombies and pumpkins to, say, werewolves and vampires that can have a lot of alternate stuff. Of course I'm exaggerating, but the example would be like this: one can make a flying pumpkin with great textures and perfect SD mesh, with 3 attachments points, 1 sound and 2 spawn objects with a basic list of animations, 2 days of work, victory. The judge does not have enough tools to evaluate the creative approach, because the points will go almost exclusively to the "mechanical" assessment.

On the other hand, we have the voting, which is above such problems, where people generally, out of sympathy for the character, how epic his vibe feels, how powerful an impression they get from him, appreciate the depth of the character, will vote on a more emotional basis, and will be able to touch more moments.

I think that @MasterHaosis can come and, as he might know what people are doing, tweak the points after deciding if we are getting more flashy and vivid characteds or more toned down that require a more mechanical approach to assess because, as @Panda says, people are to have a weak spot on creating multi-layered stuff. (And why should we adhere to a certain number of points above if such an assessment occurs regardless of voting? 😅)
 
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Yeah, understandable, usually these 3 fields more often than not separate, modeller, animator, and VFX artist.
Either works for me, I'll just try and see if I can even finish the model...

But here's my 2 cents, if the goal here is to focus on the art aspect, perhaps tone down the mechanics score weight?
Maybe 3 on mechanics?
No problem with using an odd number right?

e.g.
Model + texture - 17 total somehow
Animation (vfx can be considered here as a plus, instead of a separate category, if the model doesnt need it) - 10
Mechanics - 3
As this is getting real out of hand here id like to come to a conclusion here soon since this judging is not going to suite everyone's fancy's.. it seems.

I just did 5/10/15/20 route but we can possibly use odd numbers thats not that..

Maybe,

Mesh- 10/10
Texture- 7/7
Animation-10/10
Mechanics-3/3

Well since it seems things a of a funny manner im just going to keep the judging on how did it before.
 
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As this is getting real out of hand here id like to come to a conclusion here soon since this judging is not going to suite everyone's fancy's.. it seems.
1760538088071.png


Mesh- 10/10
Texture- 7/7
Animation-10/10
Mechanics-3/3

I like these numbers more. Looks more balanced, IMO. I'd even go Mesh - 7, Tex - 7, Anim - 10, Mech - 3. So there's a high spike and a low spike, and basically the effort over mesh and textures are really close, but animations include more stuff and is a harder category, and mechanics is mechanics 😃

*Bump, well since it seems things a of a funny manner im just going to keep the judging on how did it before.
I think that if people there perceived it not seriously there wouldn't be so much discussion and argumentation. I just want to keep it a bit light-weight so that it doesn't feel for the staff too energy consuming to read a lot of dry information and listen to multiple people. (I'm not trying to make fun of anyone in any way.)

In the end, now we have some modeler's opinions, staffs' positions, some other points of views, and, Haosis and you can put a bold point in this discussion. I’m generally very grateful for your flexibility, that you can listen to us, your patience and willingness to judge, @Panda.
 
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GUYS THANK YOU! You are amazing just keep talking, this thread bloomed in last few days, thats what I call activity!
I am watching this but did not want to interfere anything, just let you exchanging ideas since you are contesting.
The only thing which I suggested to Panda is that animations should be 10 points instead of texture as animations are a must while custom skin is optional, someone may just reskin current Blizzard skin, use AI or something to enhance it while someone will have plenty more work to add tons of animations. What about transforming animations, alternate, swimming etc... while for skins we do not have any requirements. But sure, if custom skin makes model better looking then additional points may be added. if we have teamwork as Murlocologist suggested that would be different story, the skin is main part of the model and essential as well and must get at least 10 points.

That’s not true however, as several rules already have changed since contest began.
WOW WOW WOW, wait a moment! What radically changed since this thread started? Nothing, we just got judge but that is bonus, addition, no rules changes for regular first three places because of judge. What people are discussing now is set of criteria for judge's review what is independent from voting system which we wrote from first post here. No rule change that affects even system form previous thread we discussed yet this one. Also to remind you that even for judge adding I had to consult Ralle and Archian if they approve idea.
I may extend deadline on few days if some people need that because we got more contestants in last few days which is fantastic.
Ah, there is one thing which may be bad to people like you. I did add one rule, nobody is gonna delete his asset when emo quit due to nature of contest itself :cgrin:

alright i guess i'm making this thing, from that game i've never played
AWESOME JUST AWESOME! We have pro player here, tillinghast himself! His models are epic, that zombie he created recently is awesome, that ghost, witch and many of other monsters are unique, so I am sure this will be as well.
Making a character from a game called Mobile Legends, it is a elite "skin" called Undead King for the hero named Hanzo.
I started creating the weapon first.
Thank you! You started at least, you will have time to finish it. Its good to see you again man.
Any of you, I am happy to see you here discussing and providing WIPS

By the way @Vinz @Jab1z @Thrall Zadeera need to show their WIPs, while only @Bleeq did not show in this thread so far.
Wips should be done today at Thursday 16. October, but we can wait this weekend if anyone want to join in the last moment, but unfortunately, I will have to edit the first post this weekend to include wips and names and this is it, these people will be final contestants, so I can further go around and promote thread. Remember community also need to vote, so community will have to follow thread and be aware of contestants and their models. You will be more popular this Halloween haha.
 
Is it allowed though? If yes, where, only on textures or also on other model aspects? For instance there's this program which uses that to make animations: Cascadeur - the easiest way to animate AI-assisted keyframe animation software (thanks @prizraknadache for the info).
The thing is that if you want to use tools that are not precisely created for Warcraft (unlike Magos or RMS) you need to know how to convert mdx format and need a specific version of 3D Max that Blizzard used to create things using Hermite or Bezier types of animation. Then you need to work with IK-chains and all this advanced animation stuff, learn how to animate things in 3D Max generally, then you need to correctly "cook" all that you've done (because you'll face a lot of double key frames and and many other things that the Sanity Test will just destroy you for), then you will need to convert it back to mdx format.

There are some other ways on how to work with Blender, for instance, but this will also require a lot of agility and advanced knowledge of animation. So, basically what Gluma does or Taurer, this is almost unreachable for regular Hive hobbyist modelers. Thus, using the AI-assisted animation software is a tool that you can start to use only when you're pretty much familiar with the said above.
 
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i've been informed that twin victim from silent hill 4 already exists in some map on hive
so now i've got to figure out a different model to make
edit: i have an idea, but i'll do the smart thing now (how Stefan taught me) and try to find an appropriate texture first, instead of making a mesh
 
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i've been informed that twin victim from silent hill 4 already exists in some map on hive
so now i've got to figure out a different model to make
not shure pal about this, is not in model section, or in silent hill maps (fast search), it posible not exist, or if exist is diferent model, same as your posible victim twink would by diferent, in my opinion you should stay in your model it representate you, thinks on it
 
i've been informed that twin victim from silent hill 4 already exists in some map on hive
so now i've got to figure out a different model to make
edit: i have an idea, but i'll do the smart thing now (how Stefan taught me) and try to find an appropriate texture first, instead of making a mesh
Maybe there are some screenshots of this from a person who informed you? After all, you will officially share your creation with the public here and thereby enrich the variety of monsters, and since there is no such model in the modeling section, I think there should be no problem. @MasterHaosis, what do you think?
 
not shure pal about this, is not in model section, or in silent hill maps (fast search), it posible not exist, or if exist is diferent model, same as your posible victim twink would by diferent, in my opinion you should stay in your model it representate you, thinks on it
Maybe there are some screenshots of this from a person who informed you? After all, you will officially share your creation with the public here and thereby enrich the variety of monsters, and since there is no such model in the modeling section, I think there should be no problem. @MasterHaosis, what do you think?
no one is forcing me to change it, i want to change it myself
don't worry, i'll make it in time
martian invader from zombies ate my neighbors
2.png
 
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Here is another image of progress.
Thank you man! Nice work!
Is it allowed though? If yes, where, only on textures or also on other model aspects?
Thus, using the AI-assisted animation software is a tool that you can start to use only when you're pretty much familiar with the said above.
Yeah, what Villagerino said, I consider this as tool as well, did not know about any AI tools for models before.
For skins, no problem as this is not skinning contest, skin is optional and an addition.

Here's what I got so far! I was thinking about doing a mummy, but maybe I'll save that idea for another time.
Thank you Hotel, nice stuff.
I'd rather not have posted something so undercooked, but today might be the last day for first WIPs.
That is completely fine, well I said this weekend will be for wips as well until I finally edit first post and set you guys as official contestants. No more new people allowed as you need to work in peace. And if need you will get few extra days for models. Its important that we mark this Halloween season with this contest and wips!
no one is forcing me to change it, i want to change it myself
don't worry, i'll make it in time
Yeah Ok no problem in that as you immediately switched and started working, and I wait this weekend if there is anyone else as well.

Oh guys seems this is it. We gathered here. Only Jab1z is left, he told me that he had some real life issues and is starting to work, he will show something. He is also for some model from movie, he was thinking about Mimic insect, now thinks about that octopus eye from Allien tv series, I expect his wip as well. Bleeq did not show up for some reason at all this time.
 
GUYS ITS DONE! ENTRIES ARE CLOSED NOW AND THATS IT WE HAVE CONTESTANTS! TIME HAS PASSED!
No changes anymore now as I said I can extend time for everyone until weekend, end of week which was yesterday. It is 20. October now, you all had plenty of time, three more extra days you got, if we are going now to allow changes after all limits have passed then anyone else will ask the same. And we will go nowhere with this! All wips and changes could be done on yesterday and that was extended deadline!
Now, time to move on, I already today adapted post, changed contestents and wips and here we go, 7 people this time!

other_entries-png.311509


 
There are 6 days left until the deadline. @MasterHaosis, could you ask the guys how they feel about getting work done on time please? More time would be welcome for me personally.

yeah, i'm going to need more time too

Anything for you guys! Since all of you are nice here, all was on time when started with wips, there is no problem so far, we can get you more time for work. But do not forger that this is Halloween season, that means that you need to show another WIP until 31. October, it would be awesome if it is on 30 or 31 October itself so people can see progress (to blend with horror)! :cgrin:
How many extra days you need guys?
 
Anything for you guys! Since all of you are nice here, all was on time when started with wips, there is no problem so far, we can get you more time for work. But do not forger that this is Halloween season, that means that you need to show another WIP until 31. October, it would be awesome if it is on 30 or 31 October itself so people can see progress (to blend with horror)! :cgrin:
How many extra days you need guys?
Thanks you, kind sir! If possible, maybe another week after the 31st? Like we can celebrate Halloween without stress and, while the memory of the holiday is still fresh, then take 5 days of hard work and a weekend off to properly polish our bundles for publication. Does this sound acceptable?
 
@Stefan.K
@Villagerino
@Hotel
@tillinghast
@johnwar
@Vinz
@BoatyMcBoatface300

Guys OK you will get one more week after Halloween to finish, polish and upload models so they can be reviewed by moderator. I will see with Ralle and Archian to set moderator to review your models for priority so we can proceed with voting and judge can do his work.
So, deadline will be extended to Sunday 9. November where your bundles should be ready for public to view and download them.
But do not forget to post one screenshot before Halloween or on Halloween itself, just one screenshot of model will be enough to see your progress.

Oh, also this are monsters our contestants are creating
Calamitas Clone.jpg

Heretic Chorister.jpg

Martian Invader.jpg

Mimic.jpg

Pennywise.jpg

The Keeper.jpg

Undead King.jpg
 
Hate to say it, but I probably won't finish my entry. I wasn't really satisfied with the mesh and design choice at all and lost my motivation to finish that one...
Well that is unfortunate... Come on, contest should be fun not depressing. Just take your time and work slowly there is a plenty of time to finish it literally 14 days. For someone with your skills and abilities thats nothing. Also that character is cool if you ask me, there is no model like this on Hive, that would be unique. Just try, there is nothing to lose.
 
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