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Mini-Mapping Contest #10 - Results

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Kazeon

Hosted Project: EC
Level 33
Joined
Oct 12, 2011
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3,449
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Opening words

After a decade (thanks to me), the result is finally out! And here it is! Hope you are satisfied with the result! Cheers! Please, congratulate the glorious winners!​


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First Place: 45 reputation points and your entry on the award icon
Second Place: 30 reputation points and an award icon
Third Place: 15 reputation points and an award icon


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Area
DescriptionPoints

Originality:
Map must be original, a simple copy of another map might get less points for the gameplay and originality, but if the terrain and everything are fine, then you would still have some points. We want to see unique things and cool ideas.You can score up to 15 points here.

Map Presentation/Design:
Author name, map name, category, type, description, links ingame on loading screen, messages in-game are very important.
How good the map preview or the loading screen image are, check tooltips, quest menu, icons all around (hero/unit stats, interface, tooltips etc).
Same colored icons and spell effects as well as models (like green for poison hero) are better than random ones.
Passive icons on active ones or vice versa are bad.
Check UI and game constants as well.
You can score up to 10 points here.

Terrain:
Please take care, some maps use a generated terrain (created with triggers), thus the preview image may show an empty map.
Negative things are empty, plain, single-tile terrains, without environmental doodads or any kind of terrain style.
Good things are special effect doodads (to make the terrain a little animated), lighting, fog, terrain styles or custom resources.
You can score up to 15 points here.

Triggers/Efficiency/Performance:
Bugs, errors and performance issues will reduce your score. (Everything created with triggers is usually the case) However if there are just small bugs/errors, then you probably won't get a lower score.
Memory leaks are the main problem, systems and spells should be more or less lag-free/errorless.
(Even protected maps can show how good the user's triggering skills are, for example check if there are any performance issues when units are spawned.)
Be noted that all final entries should be a none-optimized version of your map so that judges can take a look at triggers for many issues that may arise. Optimized final entries will lead to disqualification.
You can score up to 20 points here.

Object Data:
Units' size ingame, selection size, how good creeps look like. (small skeleton with sword, normal with bow and another one with axe is better than ogre, gnoll and murloc -> Creeps should not be completely random and very different from each other).
In other words check how good abilities and stats fit to units.
Maps with a huge file size are horrible, no one will wait 2 minutes long to download a map on battle.net. (unless single player)
That's why we need to check imported resources.
MP3 files can be edited, the quality can be reduced and thus a lot of space can be saved, simple effect sounds without voice can be reduced even to 32 kbps in some cases, for voices don't go below 50.
Maps with a file size of 8MB and only 1 sound effect/music file are not acceptable. Also check if only a part of a song is used and if it has been cropped.
Same thing goes for textures, if you can reduce the quality from 100-75% and thus the size will go down from 40-70% in some cases.
You can score up to 10 points here.

Gameplay:
The gameplay is the main aspect of the map. Game modes, game difficulties, special events, systems(not how well they are made, but if they make the map more fun) etc.
Everything else that is left unchecked can go here. Please check how balanced the gameplay is, check how long the game lasts, if the map can be finished without any major problems.
You can score up to 30 points here.


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Rufus 3
bear_369 2
Thaelran 4
rulerifiron99 6
Tickles 6
Dat C3 1

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Judging



(Download)
Originality 6 / 15
Map Presentation/Design 3 / 10
Terrain 10 / 15
Triggers/Efficiency/Performance 12 / 20
Object Data 10 / 10
Gameplay 3 / 30
Total 44 / 100

Originality 6 / 15
Map Presentation/Design 7 / 10
Terrain 10 / 15
Triggers/Efficiency/Performance 14 / 20
Object Data 10 / 10
Gameplay 22 / 30
Total 69 / 100

Originality 12 / 15
Map Presentation/Design 6 / 10
Terrain 14 / 15
Triggers/Efficiency/Performance 16 / 20
Object Data 10 / 10
Gameplay 21 / 30
Total 79 / 100

Originality 8 / 15
Map Presentation/Design 5 / 10
Terrain 9 / 15
Triggers/Efficiency/Performance 12 / 20
Object Data 10 / 10
Gameplay 14 / 30
Total 58 / 100

Originality 4 / 15
Map Presentation/Design 2 / 10
Terrain 1 / 15
Triggers/Efficiency/Performance 11 / 20
Object Data 8 / 10
Gameplay 3 / 30
Total 29 / 100

Originality 13 / 15
Map Presentation/Design 6 / 10
Terrain 11 / 15
Triggers/Efficiency/Performance 12 / 20
Object Data 10 / 10
Gameplay 20 / 30
Total 72 / 100



(Download)
Originality 0 / 15
Map Presentation/Design 0 / 10
Terrain 0 / 15
Triggers/Efficiency/Performance 0 / 20
Object Data 0 / 10
Gameplay 0 / 30
Total 0 / 100

Originality 13 / 15
Map Presentation/Design 7 / 10
Terrain 13 / 15
Triggers/Efficiency/Performance 11 / 20
Object Data 10 / 10
Gameplay 25 / 30
Total 79 / 100

Originality 5 / 15
Map Presentation/Design 7 / 10
Terrain 7 / 15
Triggers/Efficiency/Performance 13 / 20
Object Data 8 / 10
Gameplay 12 / 30
Total 52 / 100

Originality 2 / 15
Map Presentation/Design 3 / 10
Terrain 2 / 15
Triggers/Efficiency/Performance 1 / 20
Object Data 4 / 10
Gameplay 2 / 30
Total 14 / 100

Originality 0 / 15
Map Presentation/Design 0 / 10
Terrain 0 / 15
Triggers/Efficiency/Performance 0 / 20
Object Data 0 / 10
Gameplay 0 / 30
Total 0 / 100

Originality 11 / 15
Map Presentation/Design 8 / 10
Terrain 14 / 15
Triggers/Efficiency/Performance 17 / 20
Object Data 6 / 10
Gameplay 21 / 30
Total 77 / 100




(Download)
Originality 8 / 15
Map Presentation/Design 7 / 10
Terrain 7 / 15
Triggers/Efficiency/Performance 7 / 20
Object Data 7 / 10
Gameplay 15 / 30
Total 51 / 100

Originality 13 / 15
Map Presentation/Design 6 / 10
Terrain 13 / 15
Triggers/Efficiency/Performance 14 / 20
Object Data 9 / 10
Gameplay 25 / 30
Total 80 / 100

Originality 11 / 15
Map Presentation/Design 7 / 10
Terrain 14 / 15
Triggers/Efficiency/Performance 18 / 20
Object Data 9 / 10
Gameplay 24 / 30
Total 83 / 100

Originality 3 / 15
Map Presentation/Design 4 / 10
Terrain 5 / 15
Triggers/Efficiency/Performance 10 / 20
Object Data 6 / 10
Gameplay 14 / 30
Total 42 / 100

Originality 2 / 15
Map Presentation/Design 2 / 10
Terrain 1 / 15
Triggers/Efficiency/Performance 15 / 20
Object Data 2 / 10
Gameplay 5 / 30
Total 27 / 100

Originality 9 / 15
Map Presentation/Design 10 / 10
Terrain 13 / 15
Triggers/Efficiency/Performance 18 / 20
Object Data 8 / 10
Gameplay 25 / 30
Total 83 / 100

Final Score

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#1 - Lizard Gaiden - Tickles
#2 - Before the Winter - Thaelran
#3 - Dead Lab 416 - rulerofiron99


Closing words

Phew! Congratulations to the winners! And thank you to all contestants for participating. And thanks to all judges as well for sparing their times to participate. This contest is pretty unique imo: TheWhiteWolf started the contest, rulerofiron99 managed the polling thread, and then me who is dealing with the contest result xD

If you think you have a problem with the judgings, please, send a PM regarding to your complaint to the referred judge.​


:fp: CONTEST || POLL
 

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