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- Nov 6, 2008
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Boss Fight
Contestants had to create a map with a tough boss that should be killed in 'phase-by-phase' style one by another.
Field | Comment | Points |
Originality | There are some maps that include Bloodmage as a boss. For example, Psyonic in Skibi's Castle TD map where you must avoid his fires as a zergling. So, this isn't unique for WarCraft. The fight isn't very extraordinary. Overall, it is kind of 'destroy X of this things then Y of that so the boss will become vulnerable'. This concept is not original at all. I will put 4 points only because of hero abilities. | 4/15 |
Map Presentation &Design | You must give some hints to players. Really. Because I thought there were no hotkeys written on the tooltips of hero abilities. I discovered about Q W E R hotkeys only after looking inside them in Object Editor. You must also explain how to control every hero in the battlefield. I know you've done it, but excuse me, this must also be in your map, not only in your post. Also, don't you think that loading screen must have the information about how to defeat the boss if you want to throw heroes in the fires of battle immediately instead of showing default picture to them? | 4/10 |
Terrain | What must I rate here? Random tiles with a cliff? Some fire spams? This is low level of terraining and deservers only low score. | 5/25 |
Triggers &Effiency &Performance | This one requires deeper analysis.
| 6/10 |
Object Data | The icons are more or less in one gamma (but you'd better used custom icons to achieve more aesthetics), environment fits well, music fits too. | 10/10 |
Gameplay | Mastering the control of 4 units together is really need practice. I've killed Bloodmage after 6th try (hoho, that was not so easy as you all think, folks) and was so happy... But the dynamics is really crazy, lower it down and all will be perfect! This really needs to be done but... maybe, some Koreans will like this one I don't mind about originality here. | 27/30 |
Total | Such boss would be great to face in 4 people multiplayer game, but too complicated for newbies in single player. Anyways, good job with it! | 56/100 |
Field | Comment | Points |
Originality | Interesting idea with this boss. You know, this reminded me dragons from Sacred game (great RPG from Ascaron). Killed these dragons with great pleasure and this one is not an exception. In WarCraft this idea is unique, have never seen it before. | 15/15 |
Map Presentation &Design | Music fits the gameplay, hints are well done, that's why this point goes max. | 10/10 |
Terrain | Seems quite unfinished and empty... Tell me, why the terrain is always weak part of the maps with great gameplay? But is better than Adarsh, because is adding more atmosphere here. | 8/25 |
Triggers &Efficiency &Performance |
| 8/10 |
Object Data | Don't you think that this dragon is REALLY (!!!) BIG? I can't avoid his spells with his size like that... Another ones are good. | 8/10 |
Gameplay | Challenging. Took 2-3 tries to defeat him. Interesting spells (liked Hammer Time the most :>). Takes time to master how to defeat | 28/30 |
Total | Well done except the big dragon size and some lesser things. Improve the boss a little bit to make it more worthy. | 77/100 |
Field | Comment | Points |
Originality | Arachnid in Warcraft isn't very unique idea but SO heavy arachnid with poison aura... Maybe it is worth the highest score but overall can't achieve it because you used spider idea... I saw that many times. But it is still original in some ways. | 14/15 |
Map Presentation &Design | Hard work noticed here. You created fitting loading screen, imported music (yes, lotr ost fits here!) and done hints that player can easily understand. Very well done there. | 10/10 |
Terrain | Impressive terraining! You've managed to create the atmosphere that is needed for the horror-style map like that. The first terrain from all the contestants that really well done. Reminded me booody's Diablo 3 map terraining. | 25/25 |
Triggers &Effiency &Performance |
| 8.7/10 |
Object Data | All fits well, simple and great, good work here. | 10/10 |
Gameplay | That's the part I liked too. Arachnid looks challenging (was surprised when the spiders came and no boss jumping down but it finally jumped ). If I'll be fair, I tried the hardest mode ingame. First time the boss defeated me, second time I've got my revenge. This map can cause addictions :c Overall, well done! | 30/30 |
Total | Simply great. And no other words. | 97.7/100 |
Field | Comment | Points |
Originality | Never seen something like that if we'll talk about solving the puzzle before boss. But only in WarCraft. Something similar is in another PC games but it isn't so important here. | 14/15 |
Map Presentation &Design | This one is good one. Terrain isn't included here, so the presentation along with all the hints (see loadscreen) is what I liked. | 10/10 |
Terrain | Sand textures in lavaland? Floating cliffs? No, thanks. | 10/25 |
Triggers &Effiency &Performance |
| 9.7/10 |
Object Data | There are some unfitting units (like generators) but overall it is good. | 8/10 |
Gameplay | The beginning is just boring. The bossfight is better. There are the ways to improve. A lot. | 11/30 |
Total | Moderate terrain with boring gameplay but more or less interesting bossfight. | 62.7/100 |
Field | Comment | Points |
Originality | What do we have here? No terrain, banal Diablo. Guess my mark for it. | 1/15 |
Map Presentation &Design | Design? No, not heard. Presentation? It looks ok but not more than ok. | 3/10 |
Terrain | Flat ground can't be called the terrain. | 0/25 |
Triggers &Effiency &Performance | What can I say... Lots of unnecessary and sometimes leaking triggers. I'm not going to analyze this mess deeper here because this is mess. | 4/10 |
Object Data | The part I really liked because all fits well. | 10/10 |
Gameplay | The beginning is just boring. The bossfight is even more boring... *yawn* Again, guess my mark. | 2/30 |
Total | I think this will be the worst bossfight I saw here. | 21/100 |
Field | Comment | Points |
Originality | Original idea... Liked it. | 15/15 |
Map Presentation &Design | The design overall is great but no major hints were seen by me. That's WHAT made me mad about it. But this music... I liked it. | 7/10 |
Terrain | Sweet. I caught this atmosphere and this is enough to max this point. | 25/25 |
Triggers &Effiency &Performance | These unnecessary triggers need some glue to become good. | 7/10 |
Object Data | All fits well. That's all I can say. | 10/10 |
Gameplay | This is...ehm...curious part of this map. I got negative HP regen and was surprised I was killed after some seconds | 26/30 |
Total | Good one. Needs brains and attention to manage it. | 90/100 |
Field | Comment | Points |
Originality | This idea is so good. Never saw 'Gnomes versus demon' bossfights. | 15/15 |
Map Presentation &Design | There was a big amout of work so I will respect that. | 10/10 |
Terrain | Whatshappening with my eyes? o_0 I think you must make less RED things. Is good overall. | 20/25 |
Triggers &Effiency &Performance | I've seen enough here. I'm impressed because I've found no leaks or unnecessary stuff. | 10/10 |
Object Data | All fits well. Again. That's all I can say! | 10/10 |
Gameplay | Classic warcraft campaign feeling... This is the greatest thing I can say about the map. | 30/30 |
Total | I liked the feeling, conception and overall map. | 95/100 |
Field | Comment | Points |
Originality | Pretty simple. Reminds me melee warcraft maps. | 10/15 |
Map Presentation &Design | Good one. Loadscreen is good, overall hints are good. | 10/10 |
Terrain | Simple melee terrain. But is nice overall. | 18/25 |
Triggers &Effiency &Performance | GUI. Waits. No leaks but notice that GUI does unnecessary function calls that can be avoided using Jass so it's really worth to improve. | 10/10 |
Object Data | All fits well. (Combo breaker! o_o) | 10/10 |
Gameplay | Classic melee creeping. Well done. And that murloc minigame... Funny thing! But this is only creeping... | 27/30 |
Total | Very neat map with melee elements. | 84/100 |
Field | Comment | Points |
Originality | Just representation of Warcraft scenario. | 1/15 |
Map Presentation &Design | So-so. No hints and what-to-dos. | 4/10 |
Terrain | Simple, overall FLAT(!!!) terrain. | 8/25 |
Triggers &Effiency &Performance | GUI. Waits. No leaks but notice that GUI does unnecessary function calls that can be avoided using Jass so it's really worth to improve. | 10/10 |
Object Data | All fits well. (Combo breaker x2! o_o) | 10/10 |
Gameplay | ...and what was that? | 4/30 |
Total | Really...and what was that? I've slain Terenas for 15 seconds! | 36/100 |
Field | Comment | Points |
Originality | Neat boss who lacks originality... Even this contest is overloaded by demon thematics. | 8/15 |
Map Presentation &Design | No hints again. All other is good. | 7/10 |
Terrain | Simple, overall FLAT(!!!) terrain. | 8/25 |
Triggers &Effiency &Performance | I liked this jass coding. No leaks, nevermind about preload lag. | 10/10 |
Object Data | All fits well. (Combo breaker x3!!!) | 10/10 |
Gameplay | Neat one. I liked the dynamical gameplay with triggered and customized boss. It was quite hard to kill him. | 26/30 |
Total | This map is neat one. So this one deserves good score. | 66/100 |
Field | Comment | Points |
Originality | Star Wars in Warcraft 3? Man, you'd better invented something more original, futuristic theme isn't so new. | 6/15 |
Map Presentation &Design | Liked custom sounds on units, models and overall design. Some minor problems are but this isn't so important. | 10/10 |
Terrain | Fitting tile textures mixed with some wc3 winter tiles. Great solution. Liked this winter feeling. Max point. | 25/25 |
Triggers &Efficiency &Performance | GUI, there are no good coders who like waits. Anyways, no major problems. | 10/10 |
Object Data | Let's just say, this is done good. No unnecessary units, import is well fitting. | 10/10 |
Gameplay | Intense boss with mini-boss. Both were interesting - if we say so, I needed some time to discover how to defeat them. That is good and not so good, kinda double-edged. Making such bosses means that you make the game less newb-friendly (thought that the guard was invulnerable first 2 times ). The chat with the vendor might help but it won't work... Overall, very challeging. | 24/30 |
Total | Nice fights with great design. | 93/100 |
Field | Comment | Points |
Originality | Just another demon journey. | 8/15 |
Map Presentation &Design | No problems here except the lack of tip about missing autoattack. | 9.5/10 |
Terrain | Very well done... Oh, this fires will now burn in my eyes. | 22/25 |
Triggers &Efficiency &Performance | Half-GUI, Half-Jass? There was used the FSGUI system but I won't be picky on that because it don't related directly to boss and just some cosmetics. Also, please, don't destroy and recreate the group, use clearing. | 8/10 |
Object Data | Let's just say, this is done good. No unnecessary units, import is well fitting. | 10/10 |
Gameplay | Good bossfight, I like it. But missing some...creative features. | 25/30 |
Total | Heroes fighting the demon. Epic one. Nothing more to say. | 82.5/100 |
Field | Comment | Points |
Originality | Never seen such an arcade in wc3. | 15/15 |
Map Presentation &Design | All is good. No problems here. | 10/10 |
Terrain | Quite good for such a genre. If you ask for my personal opinion, I'd like to see space. | 24/25 |
Triggers &Efficiency &Performance | Well coded one! | 10/10 |
Object Data | This also done good. No unnecessary units, import is well fitting. | 10/10 |
Gameplay | That was a complete nostalgia! | 30/30 |
Total | This one is the one from which I especially loved. | 99/100 |
Field | Comment | Points |
Originality | Original way of defeating the boss | 15/15 |
Map Presentation &Design | All is good. No problems here. | 10/10 |
Terrain | I think you can guess what I'll say. This thing is P L A I N! No good decorations, only some cliffs that can be only a scratch of terrain. | 16/25 |
Triggers &Efficiency &Performance | It leaks. A lot. Double locations, undestroyed effects... Weird. | 3/10 |
Object Data | This is what done good. No unnecessary units, import is well fitting. | 10/10 |
Gameplay | Another nostalgia! You must plan your jumps carefully and... this boss is always after you! So intense... | 30/30 |
Total | Awesome idea with bad triggering. | 84/100 |
Field | Comment | Points |
Originality | Very original idea with great execution. I haven't seen many platformers in WarCraft III. Author wrote his story and his idea is great. So I'll max this point. | 15/15 |
Map Presentation &Design | Extremely liked this one. Though loading screen isn't on max quality, that isn't important because all is fitting well. | 10/10 |
Terrain | Simple is the best. And that dungeon feeling... Liked it. I feeled like in the real dungeon (just get rid of all the light to feel the same!) This impressed me. | 25/25 |
Triggers &Efficiency &Performance | There are some problems. 'Chat' option inside the shop won't work. Haven't noticed any leaks, anyways, it is GUI. | 8.5/10 |
Object Data | Very well. The music, units and other is fitting perfectly. There was some great amount of work. | 10/10 |
Gameplay | Intense boss with mini-boss. Both were interesting - if we say so, I needed some time to discover how to defeat them. That is good and not so good, kinda double-edged. Making such bosses means that you make the game less newb-friendly (thought that the guard was invulnerable first 2 times ). The chat with the vendor might help but it won't work... Overall, very challeging. | 24/30 |
Total | Simply great! Tickles, make a platformer game, pwetty pwease :3 I will play it ^_^ | 92.5/100 |
Field | Comment | Points |
Originality | You know how many hell-stylized maps are even in that contest? | 5/15 |
Map Presentation &Design | Looks ok. Deserves 7 points, but no more. You need more original execution of presentation than so trivial you've just done. | 7/10 |
Terrain | You really want my eyes to burn, oh dear... | 22/25 |
Triggers &Efficiency &Performance | Half-GUI, half-Jass... No leaks found. | 9.5/10 |
Object Data | Bah, good work again! | 10/10 |
Gameplay | I got lucky to fight with the boss who tells me what is he going to do. Made me laughing. Easy but challenging. | 28/30 |
Total | So hoooot in here... This can be said about both boss and map. | 81.5/100 |
Calculation Formula: ((Poll Votes / Total Poll Votes) * 35) + ((Judge's Results) * (65 / 100)))
• Tickles [67,125]
• Lordkoon [61,45]
• Dat-C3 [14,65]
• DSanhueza [66,75]
• Aeroblyctos [56,05]
• DeathChef [59,5]
• Rufus [56,6]
• mckill2009 [67,35]
• Cokemonkey11 [42,755]
• MaTiJa97 [55,625]
• eubz [54,6]
• Adarsh [36,4]
• Jazztastic [23,4]
• BeTaGod- [67,505]
• -Kobas- [43,9]
• Xiliger [52,975]
1) BeTaGod-
2) mckill2009
3) Tickles
4) DSanhueza
5) Lordkoon
6) DeathChef
7) Rufus
8) Aeroblyctos
9) MaTiJa97
10) eubz
11) Xiliger
12) -Kobas-
13) Cokemonkey11
14) Adarsh
15) Jazztastic
16) Dat-C3
2) mckill2009
3) Tickles
4) DSanhueza
5) Lordkoon
6) DeathChef
7) Rufus
8) Aeroblyctos
9) MaTiJa97
10) eubz
11) Xiliger
12) -Kobas-
13) Cokemonkey11
14) Adarsh
15) Jazztastic
16) Dat-C3
Poll | Contest