- Joined
- Nov 4, 2013
- Messages
- 2,016
I played both low-process and normal mode.
Seems like both lag :/
Seems like both lag :/
(17 ratings)
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Gekigengar Presents
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![]() Created by Gekigengar ![]() Mercenaries is a Multiplayer Co-op Arcade Zombie Survival, As professional mercenary, you work as a hired gun, but this time, your target is a bit different, they are already dead. An outbreak has occurred due to an incident that happened in a hidden laboratory nearby the village disguised as a mining field. ![]() Your mission is to wipe out the whole village, including survivors. Be it yourself or with 3 others, slaughter as many as possible. ![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The game-play revolves around scores and chaining combos.
![]() The top left corner displays your current combo and the combo level. The higher your combo is, the more you will score by killing. Combo lasts for 7 seconds after each kill, failing to score another kill within 7 seconds will end your combo chain. Your team-mate can contribute to chaining your combos, a great team-work will result to a more satisfying combo. Currently, there are 2 game-modes available.
Survival Mode, and Versus Mode. Survival is a PvM Arcade game, on where you will fight hordes of zombies alone, or together with a team. Versus is a semi-PvP game, on where you fight in a team of 2v2, or 1v1v1v1, there will be half zombie count in this game, and the team who scores the most within the time limit wins. While normal enemies won't drop item supplies, in this mode, each team are expected to fight for the supply drops that are signaled every 3 minutes. In versus mode, each member are given the option to choose different classes of mercenary soldiers. Coming Soon
Coming Soon
In both of game modes, players are tested with a "Night Time", on where the horrors of the zombies are at its peaks.
Zombies are highly more aggressive during Night Time, not only that, player's visions are limited to the amount of "Light Sources" available in the middle of a deserted village. In Night Time, this is where each team is tested to the end of their wits, whether or not the team will survive to see the next sunrise, depends on the team-work of all members of the team. Some item may provide light-sources, such as Flashlight, Grenades, and Signal Flares. You can also provide light by using the muzzle of your guns, it is recommended to stay together as a team in Night times, to ensure the safety of your back. ![]() ![]() ![]() ![]() ![]() The main weapon can be switched into 3 different modes :
Each mode has different piercing and damage, piercing indicates how much enemies or walls you could pierce through, and will stop when piercing reaches 0. Piercing reduces damage and critical rate of your bullet. ![]() ![]() Reloading, spam the reload click button to increase reload speed (How fast reload is depends on your clicking speed or hot-key spamming speed.) Movement is disabled during reload, but you can cancel reload any-time. There are 4 combo strikes in melee combat, with its own specialty. You can change direction within each combo, or freely move, as the unit is not paused on melee animations.
if you didn't cast another melee hit within 2 second, the combo reverts into its 1st combo strike. Various item can be stacked and combined! Items are dropped by enemies or special zombies, and some spawn by events or supply jets. Some item can be stacked by right clicking on one, and right clicking on the other of the same type, there are different stack limit for items. Some items can be "Combined" !, By right-clicking on one item with the other, Experiment on to find more combinations!. Example : (As many Resident Evil fans knows) Green Herb + Green Herb = GG Herb Green Herb + Red Herb = GR Herb and many more!. Each objects can be used to its own advantage, such as bouncing grenades with walls, jumping through sandbags/windows, shattering Molotov glass to bricks/walls.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Image Description: The center view of the village ![]() ![]() ![]() Image Description: Special object colliders on terrain data. ![]() Image Description: Center of the village. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Nothing Yet..! ![]() Bug Fix
--Patch note ends--
![]() Models
![]() Huge thanks towards the hard work and dedication of anby!,
fro thranslating my humble map into Chinese! Thank you! Mercenaries r1.1b P CN ![]() Please report any bugs that you encountered while playing, I would really appreciate it. I strive to create the best game-play experience, if there is any suggestions and criticism, feel free to post it below. This is a list of commands that I created to debug the game.
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I played both low-process and normal mode.
Seems like both lag :/
That's good to know
I will try to keep the Game-play experience similar, while also improving the terrains.
If it's empty, and I cannot add slopes, I could just add up something flat, or rather, another simpler buildings. (I actually planned for a bigger village, but I lack the necessary doodads to create more variations.)
I would see what I can do.
and to be honest, this fact is really important to see from the player's perspective.
I hope you will be able to enjoy the next versions!![]()
Hi,
I think i found a bug :
Game conditions :
- 3 players
- Normal Mode
- Survival Mode
Description :
When the game restart, one or more players don't revive only their items are on the ground.
PS : i didn't check if it has already been report.
Pretty great map. Here is the contructive criticism you wanted:-
GOOD POINTS:-
- The terrain in the central part is really gorgeous and I appreciated it a lot
- The abilities are amazing and well-executed
- The choise of mdels and skins for zombies was adequate. I also liked the attachments you used like the baseball bat
- The way the sand worm erupts from the ground is really cool
- The items are great and fit the map
- The bloody effects you used are terrific
- The voices are incredible and perfectly fit the theme of this map
BAD POINTS:-
-- Let's begin by saying that after 4-5 minutes, the game starts to lag like hell due to a massive spawn of zombies and that's really negative (mine isn't a slow wooden PC so that's not the source of lag)
- Some abilities like carpet bombing also cause heavy lag as well
- Although I said the terrain is gorgeous, I was referring merely to the central part. What about the rest? A desolate flat piece of land. No sand dunes and no environmental doodads. About 1/3 of the map is empty, not good
SUGGESTIONS:-
- I'd firstly say add some doodads (preferably walkable ones) in the empty spaces or at least make them hilly. Do anything but do NOT leave them empty like that, they look bad
- Do not exaggerate with some effects because they cause heavy lag. If I experienced lag in single player, I can't imagine in multiplayer!
- Reduce the amount of zombies spawned. The number of zombies spawned should be proportional to the number of playing players. So if one player is only playing, let few zombies spawn, not a gigantic overwhelming army. The current number of zombies spawned would be more suitable for 3-4 players
OVERALL RESULT:-
In conclusion, this map is marvellous but it simply needs to be less laggy and filled more with doodads. I'll give it 4/5
I think I kinda disagree on ShadowFury's bad points.
I think the terrain right now is good terrain and gameplay wise and should remain as is. I played Mercenaries way back on its development days and I like the overall design and the details given to the terrain. Yes there is many empty spaces but I always use those spaces when I stack a couple of turrets and is ready to throw some grenade for an all out blood and fun. And besides too much obstruction on this kind of gameplay will be a downer in my opinion.
About the lag, never really experienced any head scratching lag yet so maybe you're using an old computer? If you think the effects right now is massive on this one then heck, you never played a lot of low end hero arena before.
I like everything overall. The last chance thingy is just reminding me of an old game that I used to play and giving me a lot of nostalgia.
Welp. Time to download the new version and play alone..
yah...
alone..
again...
with my zombie friends...
*cries*
Hi,
I think i found a bug :
Game conditions :
- 3 players
- Normal Mode
- Survival Mode
Description :
When the game restart, one or more players don't revive only their items are on the ground.
PS : i didn't check if it has already been report.
Hi, I played your map and I got the respawn bug as well. I don't think the amount of players matters, it happened in a 2-player game and a 4-player game, both of which were Light Mode, Survival. When you get the respawn bug the map doesn't restart after all players die, I assume this is because the game doesn't detect players dying on rematch, and assumes they are alive. This is because when I got the respawn bug, I didn't get the cutscene of the zombies swarming my corpse.
More details: It appears the respawn bug happens to the first person that dies in the game before, at least in the two games that I have encountered this bug.
Also, it appears that when you have a lot of turrets inside a building it causes a lot of lag, because they are shooting zombies outside the wall, so the wall is spammed with the bullet hitting wall effect, causing lots of lag.
I find awesome this mod but I have an really hard time playing it because the dwarf turns really slowly (irl you do not need so many time for turning and shooting vaguely in your back) and that lag make me loose my precious time and eat my maneuver margin preventing me from doing the classical turn back and shoot I do in most of the survivals.
Usually in the FPS you can run backward in stairs while shooting or strafe while shooting but here you can not do this.
Probably there is tactics for playing alone but it is indicated nowhere it would be cool to have an tutorial on how to play in solo.(because I do not know how to play in solo to that mod)
Why making that with "A" you turn faster?
It really seems buggy that for turning fast you need to use "A" because.
1 It add an key-press that could be automatic without changing anything except it will be more intuitive and less boring.
2 Does it make an sense that an stressed gunner who is doing of his best turn slowly except when you tell him to turn fast.
So instead there could be an higher turning speed for allowing players to play well without the use of an systematical A key-press each time they turn back and shoot.
Watch me and the nigga play. (Actually alone XD)
Why is the melee ignore body collision as in Naruto or Bleach?
Need love on this![]()
If it knocks zombies back..would it be better?
hmm..
Anyways, to people that wanted to play, you can add "gekigengar" on gameranger!
I would be ready to test it up~!
Hmm so you play on gameranger? Cool, I do too. My name is Shadow Fury as here on the hive. I will add you unless there are too many gekigengars out there!
Do you have plan to change the Loading Screen ?![]()
In survival mode, 1 player wont revive![]()
I'm so glad you finished your project!! T_T
There, of course!Where?![]()
i hate night time on single player cuz its too dark and also i cant saw enemies where they came from i think you should add flare or torch so that we can place for secure perimeter but multiplayer its okay but a bit laggy.
Nice map, good programing, epic gameplay. Will give 5/5 (When I can, sadly, I'm not 10 more than days in this forum).
hey i got a world record i send you a private message pls check that
thanks for making this map i love this map i`ll send you my replay
http://www.hiveworkshop.com/forums/pastebin.php?id=f510t7
i upload it!
plz write my nick name Last-Battalion [KOR]
it means Korea
i try so hard for break the record
Played this with friends, it was super fun! Finally a warcraft shooter that plays smooth. Though i have to say it was pretty laggy after a short while and there were some noticeable leaks. Keep up the awesome work and i will keep playing!
I enjoy this map and anyone I've played it with seems to enjoy it as well but I noticed that on the third time the map restarted I (as Red - in a group of 4) did not respawn and my hero was still dead. It was moved to the helicopter and my camera was now stuck on my dead corpse.
Otherwise it's a great map and fun to play with friends.![]()