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Memoria ORPG

Discussion in 'Map Development' started by ACdestinydream, Dec 10, 2009.

  1. ACdestinydream

    ACdestinydream

    Joined:
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    Messages:
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    After a few month's of holidays, I AM BACK =)
    [​IMG]


    alrightie me and my terrainer are at full throttle to complete this map. however, we definitely need more members.

    u can visit my map recruitment here: Recruiting

    and my idea factory here:Idea factory


    MAP DESCRIPTION

    Storyline

    Since the beginning of time, gods have been chosen for this world and their main purpose was to balance the opposing forces. The God of Creation, Aw'Des, created three kinds of forces: the light force, the dark force and the earth force. As in the ying and yang, the three forces are destinied to fight each other in order to aqquire balance between the gods. The God of Creation also created something he didnt wish to. That was the rest of the creatures that roamed the world. However, things are going to change...

    The light force and dark force have been fighting since the beginning of time. Thanks to the fights, it has sparked the creation of another force: the demon force. THey hid themselves well as creatures that didnt semed to care about the wars. actually, they are bidding for time. They avoided all kinds of conflict and started to build up their force. During the War of the Ancients, when the three forces collided, the demon force appeared from their hiding holes to be the superior force. As the dark and light are weak from the war, they have no choice but to accept the fact. However, the earth force have another idea. they decided to ask the dark and light gods to merge their forces together and fight the demon forces. they formed a new force called the DOL force. All as the Aw'Des didnt plan. Here, your story is written....



    Memoria

    Memoria is created since the humans are created. it rests in the middle of those 2 powers and the demon lands . therefore, dark shadows/light angels could be seen running towards the demon lands for war. the townspeople have long summited their fate to the 2 powers.(as fate is connected to destiny, so is my name (just a joke =D)). many heroes are born in times of need. this town have seen many of their great heroes pass to either the light or the dark. the green crystal(might change color or even discard it) holds the memories of the world. therefore, it holds great powers. the power is so strong, breaking the crystal alone can destroy the town. when all the memories flood the world, the whole world , even the demons, will be thrown into great despair. its like a great timebomb, more memories are stored into it everyday.
    screenshots


    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]



    Forest of Avalon

    level limit: lv0~above

    The Forest Of Avalon was once a peaceful area where animals co-exist with humans... but not anymore. The demon force took full control of this place, leaving somehow weak forces in this premises as they thought that humans cannot fight against them. here, beginners train and fight for equipment and for raising thier skills up to a higher level...

    screenshots

    [​IMG]

    [​IMG]

    [​IMG]



    Ventureon Forest

    level limit: level 30~above

    Here, where the trees are thick, creatures grow freely. they have evolved from the weaklings to the powerful creatures. many beginners met their demise here. therefore, the king of memoria have set a limit for people to pass through here.

    screenshots

    [​IMG]

    [​IMG]

    [​IMG]


    Raven's Deep

    level limit: lv35~above

    This area is known as raven's deep because ravens have occasionally been spotted to nest here. here, demons use this passageway to travel to mixwood as it is in the middle of their territory and mixwood.

    screenshots

    [​IMG]

    [​IMG]


    Mixwood Forest

    level limit: lv45~above

    This area have been known as mixwood forest because here, pines meet with palms, forming a band of different colour. it is highly infested with demons ever since the demon forces revolted.

    screenshots

    [​IMG]

    [​IMG]

    [​IMG]


    The Pirate Ship

    level limit: lv50~above

    The Pirate Ship was on its return journey back from looting, when a tragedy happened: it hit the rocks for no apparent reason and all pirate members were killed. creatures of all sorts entered the pirate ship. The local lord of the creatures, zes-gul, took the place as the ship's captain. Travellers who went up into the ship mysteriously disappeared...

    screenshots

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]



    *note: i will upload more pics once terrains are done.

    the two towns will come out soon, keep ur hopes high up!

    Systems => ||||||||||
    Terrain=> ||||||||||
    Dungeons, bossfights=> ||||||||||



    Systems that will be implemented:
    Save/Load system
    Hero selection systems
    Creep Respawn system
    Damage system
    Dungeon system
    *new* Egg system
    Extra inventory system
    *note in orange = done

    THIS ORPG INTRODUCES: UNIQUE JOBS
    25 jobs for your pick.
    JOBS:
    Warrior
    Archer
    Assassin
    Mage
    Bard (coming soon)

    WHATS SO UNIQUE ABOUT THIS ORPG?
    every 1st job u see above can choose their 2nd job: Dark or Light.
    For example, if i chose warrior, i can choose Warrior Of The Light or Warrior Of The Dark as my 2nd job.

    This ORPG will be very simple yet very fun to play. I do not want lots of systems to lag and slow my gameplay. thats why i only chose these systems for my upcoming ORPG.

    Team:

    Triggering
    ACdestinydream
    -empty-

    Terrainer
    Reaper51
    -empty-

    Object Editors
    aki15 (icon maker)
    narrator (loading screen)
    hugget sukker (UI tile)


    Spell makers
    DanThanh
    haxel96
    -empty-


    modeler
    -empty-
    -empty-




    A MODELER IS DESPERATELY NEEDED.
     
    Last edited: Dec 1, 2010
  2. Narrat0r

    Narrat0r

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    You could tell what kind of help do you need.
     
  3. X-OMG-X

    X-OMG-X

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    Resources:
    16
    Icons:
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    Maps:
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    Spells:
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    Template:
    1
    Tutorials:
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    Sounds nice. Some screenshots would be cool.
     
  4. ACdestinydream

    ACdestinydream

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    well i definitely need help in spells. attack damage systems and loading screens. i might consider using custom exp bars, custom icons for attack.
     
  5. ACdestinydream

    ACdestinydream

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    bump, any1 interested to help me?
     
  6. Aztec_devil2000

    Aztec_devil2000

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    I Could help, Apart from the fact i havent really read your decription of this map, Im just bored as anyone right now, My Map is having some serioes Script errors and bug issues. So I Could help with your project. Im up for what ever.
     
  7. Mainy

    Mainy

    Joined:
    Oct 19, 2008
    Messages:
    269
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    3
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    1
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    flooder
     
  8. Narrat0r

    Narrat0r

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    I am here to make you a perfect loading screen.
     
  9. ACdestinydream

    ACdestinydream

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    wow thx narrator, i will send u a pic tmr.
     
  10. ACdestinydream

    ACdestinydream

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    bumps any1?
     
  11. Narrat0r

    Narrat0r

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    No offense, but terrains is horrible... Better hire someone to do it.
     
  12. ACdestinydream

    ACdestinydream

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    well i have not started on terrains... later will be doing it then will repost.
    pic no1: it sux i noe i will rework it.
    pic no2: the top portion isnt worked on yet
    pic no3: some kind of stupid cliff formation im experimenting on.
    pic no4: a burnt village
    pic no5: gate not placed yet
    pic no6: its not done yet
    pic no7: its one of the heroes. will giv credits.
     
  13. Vlemen

    Vlemen

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    looks great, is the skill of 2nd jobs dark and light is different?
     
  14. ACdestinydream

    ACdestinydream

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    they are. those normal orpgs that u see out there hav lousy 2nd job skills but ima change it
     
  15. ACdestinydream

    ACdestinydream

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    Resources:
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  16. ACdestinydream

    ACdestinydream

    Joined:
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  17. Nurga

    Nurga

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    Don't bump so much.
    Just erease the old bump-post and post a new one. :wink:

    And please just bump if your thread is inactive for more than 24h.

    Thanks.

    -----------------------------------------------------------------

    The Light-Dark-Choose is a pretty nice idea. Looking forward for more.

    ~Nurga
     
  18. aki15

    aki15

    Joined:
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    I can do Terain and maybe Triggering if u want to see i'll show u my terain :D .
     
  19. Crazed_seal2

    Crazed_seal2

    Joined:
    Jan 5, 2009
    Messages:
    824
    Resources:
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    Tutorials:
    2
    Resources:
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    I can GUI trigger, my skills arn't pro but they are almost pro?
    Want to see some of my work?
    This is longer then the width of china

    • Last Boss
      • Events
        • Player - Player 1 (Red) types a chat message containing Camtest as An exact match
      • Conditions
      • Actions
        • Set Loc[1] = (Center of Loc1 <gen>)
        • Set Loc[2] = (Center of Loc2 <gen>)
        • Set Loc[3] = (Center of Loc3 <gen>)
        • Set Loc[4] = (Center of Loc4 <gen>)
        • Set Loc[5] = (Center of Loc5 <gen>)
        • Set Loc[6] = (Center of Loc6 <gen>)
        • Set Loc[7] = (Center of Loc7 <gen>)
        • Set Loc[8] = (Center of Loc8 <gen>)
        • Set Centerloc = (Center of Center1 <gen>)
        • Camera - Apply Camera 001 <gen> for Player 1 (Red) over 0.00 seconds
        • Wait 0.10 seconds
        • Camera - Rotate camera 360.00 degrees around Centerloc for Player 1 (Red) over 15.00 seconds
        • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
        • Set SP[1] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
        • Set SP[2] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
        • Set SP[3] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
        • Set SP[4] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
        • Set SP[5] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
        • Set SP[6] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
        • Set SP[7] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
        • Set SP[8] = (Last created special effect)
        • Wait 1.00 seconds
        • Special Effect - Destroy SP[1]
        • Special Effect - Destroy SP[2]
        • Special Effect - Destroy SP[3]
        • Special Effect - Destroy SP[4]
        • Special Effect - Destroy SP[5]
        • Special Effect - Destroy SP[6]
        • Special Effect - Destroy SP[7]
        • Special Effect - Destroy SP[8]
        • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
        • Set SP[1] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
        • Set SP[2] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
        • Set SP[3] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
        • Set SP[4] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
        • Set SP[5] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
        • Set SP[6] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
        • Set SP[7] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
        • Set SP[8] = (Last created special effect)
        • Wait 1.00 seconds
        • Special Effect - Destroy SP[1]
        • Special Effect - Destroy SP[2]
        • Special Effect - Destroy SP[3]
        • Special Effect - Destroy SP[4]
        • Special Effect - Destroy SP[5]
        • Special Effect - Destroy SP[6]
        • Special Effect - Destroy SP[7]
        • Special Effect - Destroy SP[8]
        • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
        • Set SP[1] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
        • Set SP[2] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
        • Set SP[3] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
        • Set SP[4] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
        • Set SP[5] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
        • Set SP[6] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
        • Set SP[7] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
        • Set SP[8] = (Last created special effect)
        • Wait 1.00 seconds
        • Special Effect - Destroy SP[1]
        • Special Effect - Destroy SP[2]
        • Special Effect - Destroy SP[3]
        • Special Effect - Destroy SP[4]
        • Special Effect - Destroy SP[5]
        • Special Effect - Destroy SP[6]
        • Special Effect - Destroy SP[7]
        • Special Effect - Destroy SP[8]
        • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
        • Set SP[1] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
        • Set SP[2] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
        • Set SP[3] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
        • Set SP[4] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
        • Set SP[5] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
        • Set SP[6] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
        • Set SP[7] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
        • Set SP[8] = (Last created special effect)
        • Wait 1.00 seconds
        • Special Effect - Destroy SP[1]
        • Special Effect - Destroy SP[2]
        • Special Effect - Destroy SP[3]
        • Special Effect - Destroy SP[4]
        • Special Effect - Destroy SP[5]
        • Special Effect - Destroy SP[6]
        • Special Effect - Destroy SP[7]
        • Special Effect - Destroy SP[8]
        • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
        • Set SP[1] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
        • Set SP[2] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
        • Set SP[3] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
        • Set SP[4] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
        • Set SP[5] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
        • Set SP[6] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
        • Set SP[7] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
        • Set SP[8] = (Last created special effect)
        • Wait 1.00 seconds
        • Special Effect - Destroy SP[1]
        • Special Effect - Destroy SP[2]
        • Special Effect - Destroy SP[3]
        • Special Effect - Destroy SP[4]
        • Special Effect - Destroy SP[5]
        • Special Effect - Destroy SP[6]
        • Special Effect - Destroy SP[7]
        • Special Effect - Destroy SP[8]
        • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
        • Set SP[1] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
        • Set SP[2] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
        • Set SP[3] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
        • Set SP[4] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
        • Set SP[5] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
        • Set SP[6] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
        • Set SP[7] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
        • Set SP[8] = (Last created special effect)
        • Wait 1.00 seconds
        • Special Effect - Destroy SP[1]
        • Special Effect - Destroy SP[2]
        • Special Effect - Destroy SP[3]
        • Special Effect - Destroy SP[4]
        • Special Effect - Destroy SP[5]
        • Special Effect - Destroy SP[6]
        • Special Effect - Destroy SP[7]
        • Special Effect - Destroy SP[8]
        • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
        • Set SP[1] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
        • Set SP[2] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
        • Set SP[3] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
        • Set SP[4] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
        • Set SP[5] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
        • Set SP[6] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
        • Set SP[7] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
        • Set SP[8] = (Last created special effect)
        • Wait 1.00 seconds
        • Special Effect - Destroy SP[1]
        • Special Effect - Destroy SP[2]
        • Special Effect - Destroy SP[3]
        • Special Effect - Destroy SP[4]
        • Special Effect - Destroy SP[5]
        • Special Effect - Destroy SP[6]
        • Special Effect - Destroy SP[7]
        • Special Effect - Destroy SP[8]
        • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
        • Set SP[1] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
        • Set SP[2] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
        • Set SP[3] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
        • Set SP[4] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
        • Set SP[5] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
        • Set SP[6] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
        • Set SP[7] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
        • Set SP[8] = (Last created special effect)
        • Wait 1.00 seconds
        • Special Effect - Destroy SP[1]
        • Special Effect - Destroy SP[2]
        • Special Effect - Destroy SP[3]
        • Special Effect - Destroy SP[4]
        • Special Effect - Destroy SP[5]
        • Special Effect - Destroy SP[6]
        • Special Effect - Destroy SP[7]
        • Special Effect - Destroy SP[8]
        • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
        • Set SP[1] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
        • Set SP[2] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
        • Set SP[3] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
        • Set SP[4] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
        • Set SP[5] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
        • Set SP[6] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
        • Set SP[7] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
        • Set SP[8] = (Last created special effect)
        • Wait 1.00 seconds
        • Special Effect - Destroy SP[1]
        • Special Effect - Destroy SP[2]
        • Special Effect - Destroy SP[3]
        • Special Effect - Destroy SP[4]
        • Special Effect - Destroy SP[5]
        • Special Effect - Destroy SP[6]
        • Special Effect - Destroy SP[7]
        • Special Effect - Destroy SP[8]
        • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
        • Set SP[1] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
        • Set SP[2] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
        • Set SP[3] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
        • Set SP[4] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
        • Set SP[5] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
        • Set SP[6] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
        • Set SP[7] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
        • Set SP[8] = (Last created special effect)
        • Wait 1.00 seconds
        • Special Effect - Destroy SP[1]
        • Special Effect - Destroy SP[2]
        • Special Effect - Destroy SP[3]
        • Special Effect - Destroy SP[4]
        • Special Effect - Destroy SP[5]
        • Special Effect - Destroy SP[6]
        • Special Effect - Destroy SP[7]
        • Special Effect - Destroy SP[8]
        • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
        • Set SP[1] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
        • Set SP[2] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
        • Set SP[3] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
        • Set SP[4] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
        • Set SP[5] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
        • Set SP[6] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
        • Set SP[7] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
        • Set SP[8] = (Last created special effect)
        • Wait 1.00 seconds
        • Special Effect - Destroy SP[1]
        • Special Effect - Destroy SP[2]
        • Special Effect - Destroy SP[3]
        • Special Effect - Destroy SP[4]
        • Special Effect - Destroy SP[5]
        • Special Effect - Destroy SP[6]
        • Special Effect - Destroy SP[7]
        • Special Effect - Destroy SP[8]
        • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
        • Set SP[1] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
        • Set SP[2] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
        • Set SP[3] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
        • Set SP[4] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
        • Set SP[5] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
        • Set SP[6] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
        • Set SP[7] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
        • Set SP[8] = (Last created special effect)
        • Wait 1.00 seconds
        • Special Effect - Destroy SP[1]
        • Special Effect - Destroy SP[2]
        • Special Effect - Destroy SP[3]
        • Special Effect - Destroy SP[4]
        • Special Effect - Destroy SP[5]
        • Special Effect - Destroy SP[6]
        • Special Effect - Destroy SP[7]
        • Special Effect - Destroy SP[8]
        • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
        • Set SP[1] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
        • Set SP[2] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
        • Set SP[3] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
        • Set SP[4] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
        • Set SP[5] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
        • Set SP[6] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
        • Set SP[7] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
        • Set SP[8] = (Last created special effect)
        • Wait 1.00 seconds
        • Special Effect - Destroy SP[1]
        • Special Effect - Destroy SP[2]
        • Special Effect - Destroy SP[3]
        • Special Effect - Destroy SP[4]
        • Special Effect - Destroy SP[5]
        • Special Effect - Destroy SP[6]
        • Special Effect - Destroy SP[7]
        • Special Effect - Destroy SP[8]
        • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
        • Set SP[1] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
        • Set SP[2] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
        • Set SP[3] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
        • Set SP[4] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
        • Set SP[5] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
        • Set SP[6] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
        • Set SP[7] = (Last created special effect)
        • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
        • Set SP[8] = (Last created special effect)
        • Wait 1.00 seconds
        • Special Effect - Destroy SP[1]
        • Special Effect - Destroy SP[2]
        • Special Effect - Destroy SP[3]
        • Special Effect - Destroy SP[4]
        • Special Effect - Destroy SP[5]
        • Special Effect - Destroy SP[6]
        • Special Effect - Destroy SP[7]
        • Special Effect - Destroy SP[8]
        • Unit - Create 1 Dumb Dum for Neutral Passive at Centerloc facing (Random real number between 0.00 and 360.00) degrees
        • Set Dumb_Dum = (Last created unit)
        • Animation - Play Dumb_Dum's birth animation
        • Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
        • Wait 2.00 seconds
        • Custom script: call RemoveLocation( udg_Loc[1] )
        • Custom script: call RemoveLocation( udg_Loc[2] )
        • Custom script: call RemoveLocation( udg_Loc[3] )
        • Custom script: call RemoveLocation( udg_Loc[4] )
        • Custom script: call RemoveLocation( udg_Loc[5] )
        • Custom script: call RemoveLocation( udg_Loc[6] )
        • Custom script: call RemoveLocation( udg_Loc[7] )
        • Custom script: call RemoveLocation( udg_Loc[8] )
        • Unit - Remove Dumb_Dum from the game
        • Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
        • Unit - Create 1 Darkthosius for Player 3 (Teal) at Centerloc facing 270.00 degrees
        • Set BOSS = (Last created unit)
        • Trigger - Turn on Epic Bossfight <gen>
        • Trigger - Run Epic Bossfight <gen> (ignoring conditions)

     
  20. Menag

    Menag

    Joined:
    Aug 26, 2009
    Messages:
    188
    Resources:
    4
    Spells:
    1
    Wurst:
    3
    Resources:
    4
    using waits doesn't seem pro^^
    edit: shall that be only a cinematic for one person?