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Memoria ORPG

Status
Not open for further replies.
Level 9
Joined
Dec 8, 2009
Messages
654
After a few month's of holidays, I AM BACK =)
memoriaaa.png



alrightie me and my terrainer are at full throttle to complete this map. however, we definitely need more members.

u can visit my map recruitment here: Recruiting

and my idea factory here:Idea factory


MAP DESCRIPTION

Storyline

Since the beginning of time, gods have been chosen for this world and their main purpose was to balance the opposing forces. The God of Creation, Aw'Des, created three kinds of forces: the light force, the dark force and the earth force. As in the ying and yang, the three forces are destinied to fight each other in order to aqquire balance between the gods. The God of Creation also created something he didnt wish to. That was the rest of the creatures that roamed the world. However, things are going to change...

The light force and dark force have been fighting since the beginning of time. Thanks to the fights, it has sparked the creation of another force: the demon force. THey hid themselves well as creatures that didnt semed to care about the wars. actually, they are bidding for time. They avoided all kinds of conflict and started to build up their force. During the War of the Ancients, when the three forces collided, the demon force appeared from their hiding holes to be the superior force. As the dark and light are weak from the war, they have no choice but to accept the fact. However, the earth force have another idea. they decided to ask the dark and light gods to merge their forces together and fight the demon forces. they formed a new force called the DOL force. All as the Aw'Des didnt plan. Here, your story is written....



Memoria

Memoria is created since the humans are created. it rests in the middle of those 2 powers and the demon lands . therefore, dark shadows/light angels could be seen running towards the demon lands for war. the townspeople have long summited their fate to the 2 powers.(as fate is connected to destiny, so is my name (just a joke =D)). many heroes are born in times of need. this town have seen many of their great heroes pass to either the light or the dark. the green crystal(might change color or even discard it) holds the memories of the world. therefore, it holds great powers. the power is so strong, breaking the crystal alone can destroy the town. when all the memories flood the world, the whole world , even the demons, will be thrown into great despair. its like a great timebomb, more memories are stored into it everyday.


WC3ScrnShot_122609_135951_05.jpg


WC3ScrnShot_122509_101643_04.jpg


WC3ScrnShot_122609_135942_04.jpg


WC3ScrnShot_122609_135919_02.jpg


WC3ScrnShot_122609_135907_01.jpg


WC3ScrnShot_122609_140102_07.jpg


stairs.png


room.png




Forest of Avalon

level limit: lv0~above

The Forest Of Avalon was once a peaceful area where animals co-exist with humans... but not anymore. The demon force took full control of this place, leaving somehow weak forces in this premises as they thought that humans cannot fight against them. here, beginners train and fight for equipment and for raising thier skills up to a higher level...


forest1.png


entrancetoforest.png


entrancetodungeon.png




Ventureon Forest

level limit: level 30~above

Here, where the trees are thick, creatures grow freely. they have evolved from the weaklings to the powerful creatures. many beginners met their demise here. therefore, the king of memoria have set a limit for people to pass through here.


entrancetobigforest.png


bigforest1.png


waterfall.png



Raven's Deep

level limit: lv35~above

This area is known as raven's deep because ravens have occasionally been spotted to nest here. here, demons use this passageway to travel to mixwood as it is in the middle of their territory and mixwood.


ravendeep2.png


ravendeep1.png



Mixwood Forest

level limit: lv45~above

This area have been known as mixwood forest because here, pines meet with palms, forming a band of different colour. it is highly infested with demons ever since the demon forces revolted.


mixwood3.png


mixwood2.png


mixwood1.png



The Pirate Ship

level limit: lv50~above

The Pirate Ship was on its return journey back from looting, when a tragedy happened: it hit the rocks for no apparent reason and all pirate members were killed. creatures of all sorts entered the pirate ship. The local lord of the creatures, zes-gul, took the place as the ship's captain. Travellers who went up into the ship mysteriously disappeared...


pirateshipentrance.png


pirateship1.png


pirateship3.png


pirateship2.png


pirateship4.png




*note: i will upload more pics once terrains are done.

the two towns will come out soon, keep ur hopes high up!

Systems => ||||||||||
Terrain=> ||||||||||
Dungeons, bossfights=> ||||||||||



Systems that will be implemented:
Save/Load system
Hero selection systems
Creep Respawn system
Damage system
Dungeon system
*new* Egg system
Extra inventory system
*note in orange = done

THIS ORPG INTRODUCES: UNIQUE JOBS
25 jobs for your pick.
JOBS:
Warrior
Archer
Assassin
Mage
Bard (coming soon)

WHATS SO UNIQUE ABOUT THIS ORPG?
every 1st job u see above can choose their 2nd job: Dark or Light.
For example, if i chose warrior, i can choose Warrior Of The Light or Warrior Of The Dark as my 2nd job.

This ORPG will be very simple yet very fun to play. I do not want lots of systems to lag and slow my gameplay. thats why i only chose these systems for my upcoming ORPG.

Team:

Triggering
ACdestinydream
-empty-

Terrainer
Reaper51
-empty-

Object Editors
aki15 (icon maker)
narrator (loading screen)
hugget sukker (UI tile)


Spell makers
DanThanh
haxel96
-empty-


modeler
-empty-
-empty-




A MODELER IS DESPERATELY NEEDED.
 
Last edited:
Level 9
Joined
Dec 8, 2009
Messages
654
well i have not started on terrains... later will be doing it then will repost.
pic no1: it sux i noe i will rework it.
pic no2: the top portion isnt worked on yet
pic no3: some kind of stupid cliff formation im experimenting on.
pic no4: a burnt village
pic no5: gate not placed yet
pic no6: its not done yet
pic no7: its one of the heroes. will giv credits.
 
Level 8
Joined
Nov 29, 2008
Messages
462
Don't bump so much.
Just erease the old bump-post and post a new one. :wink:

And please just bump if your thread is inactive for more than 24h.

Thanks.

-----------------------------------------------------------------

The Light-Dark-Choose is a pretty nice idea. Looking forward for more.

~Nurga
 
Level 14
Joined
Jan 5, 2009
Messages
1,127
I can GUI trigger, my skills arn't pro but they are almost pro?
Want to see some of my work?

  • Last Boss
    • Events
      • Player - Player 1 (Red) types a chat message containing Camtest as An exact match
    • Conditions
    • Actions
      • Set Loc[1] = (Center of Loc1 <gen>)
      • Set Loc[2] = (Center of Loc2 <gen>)
      • Set Loc[3] = (Center of Loc3 <gen>)
      • Set Loc[4] = (Center of Loc4 <gen>)
      • Set Loc[5] = (Center of Loc5 <gen>)
      • Set Loc[6] = (Center of Loc6 <gen>)
      • Set Loc[7] = (Center of Loc7 <gen>)
      • Set Loc[8] = (Center of Loc8 <gen>)
      • Set Centerloc = (Center of Center1 <gen>)
      • Camera - Apply Camera 001 <gen> for Player 1 (Red) over 0.00 seconds
      • Wait 0.10 seconds
      • Camera - Rotate camera 360.00 degrees around Centerloc for Player 1 (Red) over 15.00 seconds
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Unit - Create 1 Dumb Dum for Neutral Passive at Centerloc facing (Random real number between 0.00 and 360.00) degrees
      • Set Dumb_Dum = (Last created unit)
      • Animation - Play Dumb_Dum's birth animation
      • Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
      • Wait 2.00 seconds
      • Custom script: call RemoveLocation( udg_Loc[1] )
      • Custom script: call RemoveLocation( udg_Loc[2] )
      • Custom script: call RemoveLocation( udg_Loc[3] )
      • Custom script: call RemoveLocation( udg_Loc[4] )
      • Custom script: call RemoveLocation( udg_Loc[5] )
      • Custom script: call RemoveLocation( udg_Loc[6] )
      • Custom script: call RemoveLocation( udg_Loc[7] )
      • Custom script: call RemoveLocation( udg_Loc[8] )
      • Unit - Remove Dumb_Dum from the game
      • Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
      • Unit - Create 1 Darkthosius for Player 3 (Teal) at Centerloc facing 270.00 degrees
      • Set BOSS = (Last created unit)
      • Trigger - Turn on Epic Bossfight <gen>
      • Trigger - Run Epic Bossfight <gen> (ignoring conditions)
 
Level 6
Joined
Aug 26, 2009
Messages
192
I can GUI trigger, my skills arn't pro but they are almost pro?
Want to see some of my work?

  • Last Boss
    • Events
      • Player - Player 1 (Red) types a chat message containing Camtest as An exact match
    • Conditions
    • Actions
      • Set Loc[1] = (Center of Loc1 <gen>)
      • Set Loc[2] = (Center of Loc2 <gen>)
      • Set Loc[3] = (Center of Loc3 <gen>)
      • Set Loc[4] = (Center of Loc4 <gen>)
      • Set Loc[5] = (Center of Loc5 <gen>)
      • Set Loc[6] = (Center of Loc6 <gen>)
      • Set Loc[7] = (Center of Loc7 <gen>)
      • Set Loc[8] = (Center of Loc8 <gen>)
      • Set Centerloc = (Center of Center1 <gen>)
      • Camera - Apply Camera 001 <gen> for Player 1 (Red) over 0.00 seconds
      • Wait 0.10 seconds
      • Camera - Rotate camera 360.00 degrees around Centerloc for Player 1 (Red) over 15.00 seconds
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Special Effect - Create a special effect at Loc[1] using war3mapImported\IceNova.mdx
      • Set SP[1] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[2] using war3mapImported\IceNova.mdx
      • Set SP[2] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[3] using war3mapImported\IceNova.mdx
      • Set SP[3] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[4] using war3mapImported\IceNova.mdx
      • Set SP[4] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[5] using war3mapImported\IceNova.mdx
      • Set SP[5] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[6] using war3mapImported\IceNova.mdx
      • Set SP[6] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[7] using war3mapImported\IceNova.mdx
      • Set SP[7] = (Last created special effect)
      • Special Effect - Create a special effect at Loc[8] using war3mapImported\IceNova.mdx
      • Set SP[8] = (Last created special effect)
      • Wait 1.00 seconds
      • Special Effect - Destroy SP[1]
      • Special Effect - Destroy SP[2]
      • Special Effect - Destroy SP[3]
      • Special Effect - Destroy SP[4]
      • Special Effect - Destroy SP[5]
      • Special Effect - Destroy SP[6]
      • Special Effect - Destroy SP[7]
      • Special Effect - Destroy SP[8]
      • Unit - Create 1 Dumb Dum for Neutral Passive at Centerloc facing (Random real number between 0.00 and 360.00) degrees
      • Set Dumb_Dum = (Last created unit)
      • Animation - Play Dumb_Dum's birth animation
      • Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
      • Wait 2.00 seconds
      • Custom script: call RemoveLocation( udg_Loc[1] )
      • Custom script: call RemoveLocation( udg_Loc[2] )
      • Custom script: call RemoveLocation( udg_Loc[3] )
      • Custom script: call RemoveLocation( udg_Loc[4] )
      • Custom script: call RemoveLocation( udg_Loc[5] )
      • Custom script: call RemoveLocation( udg_Loc[6] )
      • Custom script: call RemoveLocation( udg_Loc[7] )
      • Custom script: call RemoveLocation( udg_Loc[8] )
      • Unit - Remove Dumb_Dum from the game
      • Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
      • Unit - Create 1 Darkthosius for Player 3 (Teal) at Centerloc facing 270.00 degrees
      • Set BOSS = (Last created unit)
      • Trigger - Turn on Epic Bossfight <gen>
      • Trigger - Run Epic Bossfight <gen> (ignoring conditions)

using waits doesn't seem pro^^
edit: shall that be only a cinematic for one person?
 
Level 14
Joined
Jan 5, 2009
Messages
1,127
Yes one person. Its for the end boss, i should have used the Integer A thing or a perodic trigger, but what is done is done.
Anyway here some of my other work:
  • Gravity Well
    • Events
      • Time - Every 0.05 seconds of game time
    • Conditions
    • Actions
      • Set Centerloc2 = (Center of Center1 <gen>)
      • Set Gavitiy_well = (Units within 1900.00 of Centerloc2 matching ((Owner of (Matching unit)) Equal to Player 1 (Red)))
      • Unit Group - Pick every unit in Gavitiy_well and do (Actions)
        • Loop - Actions
          • Set Temppointg = (Position of (Picked unit))
          • Set Angle = (Angle from Temppointg to Centerloc2)
          • Set Pull = (Temppointg offset by 10.00 towards Angle degrees)
          • Unit - Move (Picked unit) instantly to Pull
          • Custom script: call RemoveLocation( udg_Pull )
          • Custom script: call RemoveLocation( udg_Temppointg )
      • Custom script: call RemoveLocation( udg_Centerloc2 )
      • Custom script: call DestroyGroup( udg_Gavitiy_well )
  • Holymight
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Holy Might
    • Actions
      • Set Temp_Caster = (Triggering unit)
      • Set Temp_Point = (Position of Temp_Caster)
      • Set Temp_Allies = (Units within (10.00 x (Real((Intelligence of Temp_Caster (Include bonuses))))) of Temp_Point matching (((Owner of (Matching unit)) Equal to (Owner of Temp_Caster)) or ((Owner of (Matching unit)) Equal to Player 2 (Blue))))
      • Set Temp_Enemies = (Units within (25.00 x (Real((Intelligence of Temp_Caster (Include bonuses))))) of Temp_Point matching ((Owner of (Matching unit)) Equal to (Random player from (All enemies of (Owner of Temp_Caster)))))
      • Unit Group - Pick every unit in Temp_Allies and do (Actions)
        • Loop - Actions
          • Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + (10.00 x (Real((Hero level of Temp_Caster)))))
      • Unit Group - Pick every unit in Temp_Enemies and do (Actions)
        • Loop - Actions
          • Unit - Cause Temp_Caster to damage (Picked unit), dealing (20.00 x (Real((Hero level of Temp_Caster)))) damage of attack type Spells and damage type Divine
      • Custom script: call DestroyGroup (udg_Temp_Allies)
      • Custom script: call DestroyGroup (udg_Temp_Enemies)
      • Custom script: call RemoveLocation( udg_Temp_Point )
If you want to use it in your map fellow Hiver's feel free to do so.
 
Level 11
Joined
Aug 24, 2009
Messages
706
Sure, send me the map and ill be your image consultant, the terrains are really sloppy 5 min like. Some things to do:

-remove blizzard cliffs, they are just ugly and no terrainer uses them, replace it with raise ground & pathing blockers
-blizzard trees are overused, i can export to you some pro models that don't take up much space
-building models could use an enhancement too (no one wants an rpg thats looks the same as the others)
-keep in mind the maximum file size (4MB for multiplayer, 8MB for singleplayer)
-i can do the terrain with 100k-200k so i don't take up much space

*By the way i took the Which Final Fantasy Character Are You, and i got Squall! lol
 
Level 7
Joined
Apr 2, 2009
Messages
249
well, some screenies to bump :grin:
those spells are just for demonstration purpose, but i'm sure our characters and skills would be polished !
 

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Deleted member 177737

D

Deleted member 177737

I can do some easy models. (cant do animation's yet)
 
Level 19
Joined
Aug 8, 2007
Messages
2,765
Dude for one you only list one reason why its so unique. Two, ive played atleast 10 games like that, 1 even named Light and Dark RPG.
 
Level 9
Joined
Dec 8, 2009
Messages
654
Dude for one you only list one reason why its so unique. Two, ive played atleast 10 games like that, 1 even named Light and Dark RPG.

but i believe my framework will win the orpg u have played, now we are deciding on our loading screen, cos we dont have a good artist here, so we can only count on googled picts and add some captions.
well i believe the spells will win. i truly think so. its because of this belief that have spurred me into working overtime everyday for this project. its gona win, not fail.

great chilla. if u can, i need u to make 5 models. they will be our beginning heroes. make them in the same series (for eg same cape, same waistband etc) so it can be identified as unique. i will pm u the details if u can do that. animations will not be neccessary. if u can make animations, that will be better.
about terrains: this is just the starting town. when we get into the dark town, the light town and the demon lands, things will get more interesting.
 
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