Any complicated systemic ideas to implement? Perhaps could help with my studies.
You want to help? Thanks a lot, I appreciate your supportAnd there are people here, including me that are open for help, to many people even.
@Rence Kristoff: Thanks for your support and kind words
Yeah, it takes time. Searching (and perhaps making) models alone takes a lot of time, but I assure you that the final product will be awesome, even better than many modern games published by companies!
Just not sure if the campaign will be imbalanced or not, and let's hope I'll keep the filesize small and you have enough hotspot to download this
Wow, really? Thanks a lot, Daffa!
(Sorry if it's too overwhelming, but let's try)
- Paratroopers with planes (don't worry about the planes, we already have Fingolfin's aircraft system, just make sure it's not controllable by player)?
- Prism Tank's attack?
- Prism Tower's linking support?
- Tesla Troopers charging Tesla Coils?
- Custom Food System with unlimited cap and also count initial units and readjust as units change ownership?
- Custom Power System and powered defenses like in Yuri's Revenge?
- Power generated will also depend on status of a powerplant, if powerplant is damaged then power goes down.
- If power goes down, certain defenses stop working and maybe production will stop?
- Multiboard to display your and allies' resource, food and power? (also if spy systems are implemented, allows showing data of infiltrated enemy)
- Yuri's Revenge production system?
- allow queues up to 50 units
- Construction Yards!
- allow to set primary structures
- at the very least production tab allow to categorize into buildings and units (maybe buildings, armory and units)
- infantry, vehicle, hero and naval unit production perhaps can be separated?
- Walkable Ore, Gem (harmless) and Tiberium (poisons many organic units, blue ones even blow up when fired upon, causing chain reaction)? Specified units (tanks) will be slower when moving across ores, gems and Tiberium
- A better Mastermind mind control system? The one already in the Hive Workshop has a major bug, you can't stop them from draining health even after stop controlling more than three units. Also, better if you let me customize the safe capacity of the Mastermind
- Veinhole Monsters?
I know. but this is still a mess.The new rp was based on this.
...Its a mess if one doesnt know GTA San Andreas lore, C&C lores and stuff.
Oh, and @Paillan:Not really. Its a mess if one doesnt know GTA San Andreas lore, C&C lores and stuff. Its just to create more unique factions
I know, but due to problems and stuffs I will try to be original and not rip other franchises while modding Warcraft IIIBy stuff i mean lots of things, to simply it.
Hitler Rants Parodies
Warcraft
Thanks! I'm glad you like it!Watching the thread.
^^... This massive project is exciting.!
Does it have the thread too? or still not made yet?Thanks! I'm glad you like it!
As you have known,
this version of Megacraft is put on pause.
@Leo Akastenix is making another version of Megacraft, far more polished than this one! However, in my honest opinion, I think the story of Leo's Version is a bit messy... but still, the gameplay and graphics are cool!
We're sharing the project ownership together, with @Leo Akastenix now doing most of the work in the newer version.
Well, perhaps I might continue my work on this version of MegaCraft, this MegaCraft has an unique story of its own ^^
You mean @Leo Akastenix Version?Does it have the thread too? or still not made yet?
HeheOh yeah, you can continue this as a sequel maybe ^^..
Great! Thank you!I'll be supporting this project, mate. I can do along with voice acting, spell triggers, and some skills in story scripts. Well if you're interested, feel free to contact me.
Well then, I'll be making some spells and systems and be soon released on hive and some of these fit the war and modern-tech theme of the project like I am planning to make a spell about static grenade (still doing hashtables.)![]()
static grenade
Good luck with the projects mate. I'll hope to see this being under dev again.