- Joined
- Apr 9, 2013
- Messages
- 762
Greetings,
I've come here in search for answers about a fascinating ability. The lack of documentation on this has simply awe-struck me.
This ability in question is none other than the "Mechanical Critter".
It is a hero item used to spawn a random critter that can be controlled much like any ordinary unit except unlike any ordinary unit this "Critter" appears as Neutral to your foes.
Not only that but completely hides the player identity.
I was wondering if this kind of mechanic could be applied to other units or buildings, most notably Walls.
Is there any way you can manipulate this ability? Or is it simply hard codded to only work the way it was intended.
I for one would like to know the answer.
I've come here in search for answers about a fascinating ability. The lack of documentation on this has simply awe-struck me.
This ability in question is none other than the "Mechanical Critter".
It is a hero item used to spawn a random critter that can be controlled much like any ordinary unit except unlike any ordinary unit this "Critter" appears as Neutral to your foes.
Not only that but completely hides the player identity.
I was wondering if this kind of mechanic could be applied to other units or buildings, most notably Walls.
Is there any way you can manipulate this ability? Or is it simply hard codded to only work the way it was intended.
I for one would like to know the answer.