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How does Mechanical Critter function?

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Level 6
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I have a unit I want to disguise as a bush, the only problem is that he will still belong to me so any units that happen to pass by will automatically attack it. Then I remembered the mechanical critter item, which I think made a critter that belonged to you but wouldn't come under attack from any enemy units it passed by unless a player specifically targeted it. How do I make my unit act the same way so that no one auto-attacks it unless a plyter actually realizes it and forces attack himself?
 
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That WOULD work in a sense, but really that would screw so many things up it wouldn't be funny. Its still an RTS, you can't have units not attack anymore.
 
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''Mechanical Critter'' ability summons one random unit from with ''Critter'' race and makes it un-auto-attacked.

You can't summon your specific unit with ability.

If you want ''Mechanical Critter'' summon specific unit, change race of all critters (Pig, Chicken, Dog, Frog, Stag, Rat, Rabbit etc...) (I prefer ''Naga''). When you finish this, select your unit you wish to be summoned, then change it's race to ''Critter''

In this screenshot, Mechanical Critter will summon knight.
60152d1247214264-how-does-mechanical-critter-function-window.jpg
 

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Level 6
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I don't want to summon a unit, I want to make it not auto attacked, but I don't know where I can set that kind variable.
 
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