Greetings Chaps and Chappetes.
I'm trying to create following spell/mechanic/something:
Box of Disguise (Spell Book), when opened, contains 8 spells, each being a 'disguise' spell that changes the model of unit into certain disuise unit. The 'disguised' unit works as mechanical critter, meaning enemy units will not auto-attack it on sight. Disguised unit can also cast spells on it's own and use a spell to change it's form back to original unit.
The problem I encountered is making the 'Disguise X' spell making the unit considered as 'critter' (Aka not being attack on sight). It appears I have to create a unit via 'mechanical critter' spell, which creates a random unit from critters group. However, I have regular creeps (Which I use for sth else) and those 'Disguised' units. Random unit from that group will not suit my purposes, as I need exact 'Disguise' for exact Disguise spell.
Any idea how to solve that problem?
I'm trying to create following spell/mechanic/something:
Box of Disguise (Spell Book), when opened, contains 8 spells, each being a 'disguise' spell that changes the model of unit into certain disuise unit. The 'disguised' unit works as mechanical critter, meaning enemy units will not auto-attack it on sight. Disguised unit can also cast spells on it's own and use a spell to change it's form back to original unit.
The problem I encountered is making the 'Disguise X' spell making the unit considered as 'critter' (Aka not being attack on sight). It appears I have to create a unit via 'mechanical critter' spell, which creates a random unit from critters group. However, I have regular creeps (Which I use for sth else) and those 'Disguised' units. Random unit from that group will not suit my purposes, as I need exact 'Disguise' for exact Disguise spell.
Any idea how to solve that problem?