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Critter Rampage

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May 10, 2007
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Critter Rampage
Author: AmIAnnoyingNow?
Map Stage: Beta 5.3b, Unprotected

Summary:
The objective of this map is to choose a hero and survive longer than your opponents Vs an endless assault of weak critters. Every critter you kill gives you gold, which can be used to buy items to help you survive or upgrade your opponents critters so they fall faster. People who have played this map will find a great similarity to Rabbits vs Sheep.

Main Features
-40 Heroes to choose from
-Powerups drop from critters
-Automatic Team Shuffle between rounds, and the ability to set the teams
-Single Player mode to mess around in
-Offensive abilities to hinder your opponents
-Support sorceresses, which can support your side or disrupt the other.
-The ability to toggle almost every gameplay feature added into the map

Heres a couple screenshots of me playing around in single player mode.
CRP1.jpg


CRP2.jpg


CRP3.jpg


CRP4.jpg


CRP5.jpg


Credits
AmIAnnoyingNow - Made the entire map
Friends - Tested my betas with me on lan, motivation
Anyone who's models or ideas I've used (Check credits in game)
Gate[C]aster - Inspiration

Map Download
Critter Rampage
 
Last edited:
Level 2
Joined
May 10, 2007
Messages
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Updated to 3.2
-Added Support sorceresses that can cast spells on any hero on the map (mostly support currently)
-Added Commands to toggle use of sorceresses
-Added Commands to toggle random spawn of super creeps (can still be bought)
-Updated loading screen message to actually describe the map objective.
-Fixed bugged hero selection messages, and a couple minor bugs

Feedback Please!
 
Level 2
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Version is now 3.6 and no one has commented :(
I added a single player mode, which will hopefully encourage people to test this out, and i also added some screenshots to the above post. I could use some suggestions for improvement (And some hero suggestions)

Heres the changelog since then:
Update to 3.6
-Buffed the alchemist slightly
-Buffed the zerglings base hp.
-Buffed Bloodlust
-Buffed fire frog a little.
-Added all the summon items to the critter shop, except red dragons.
-Decreased manaburn runes to burn only 100 mana.
-Decreased potion cooldown
-Some additional minor fixes that I won't bother mentioning.

Update to 3.5b
-Single Player Mode (See appropiate quest)
-Diamond Rain shouldn't suck as much
-Fan of knives and carrion swarm should be more effective now.
-Buffed Vampiric Aura slightly
-Buffed Unholy Aura
-Buffed Animate Dead big time.
-Altered some ultra critter attacks so they might actually use them.
-Fixed charming attack (It only worked on wards... funny story...)
-Increased searing arrow's damage
-Buffed Priestess to do even more single target damage
-Buffed the death knight... A lot.
-Fixed some missing tooltips
-Fixed some hotkey conflictions
-Changed some hero descriptions
-added command -debug to recount critters (if they stop spawning)
-added command -kill to allow players to suicide.
Updated to 3.3
-Creeps no longer cast windwalk on you.
-Added some terraining (Not much, needed to realease quickly due to above)
 
Level 2
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May 10, 2007
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Super Necro Post!
Yup, I'm still working on it. (Will update first post soon)
I could really use some input for balancing and new features. I've gotten a lot of positive feedback from people online.

Most importantly, I need to know what you found confusing when you first started playing, and any suggestions on how to make it more clear for newbies.

Anyways I have released 31 updates to this map since i last posted and have moved up to V5.3b
Heres a mini changelog, the full changelog is in the quests menu.
-New heros (now 8 per tavern) (4 more in the works)
-Offensive skills on sorceress and heros
-Shared control of creeps when you die
-Fixed a few really nasty bugs (Infinate heros, scoreboard dissappearing forever, ect...)
-Added more host commands
-Added offensive items shop and moved the fountain to the middle.
 
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