CSG!
Details
Creator: Me
Type of game: Like Tree Tag mixed with Sheep Tag
Current Stage: Early Beginning
More Details
Planning: 67%
Terrain: 15%
Units: 60%
Triggers: 40%
Glitch Free: 70%
Main idea:
The game will consist of two teams, critters and hunters, the main idea (like all other 'tag' games) is for the critters to survive for around 30min, I haven’t decided on the time limit yet. There will be 9 critters vs. 3 hunters. Each player will have a unique unit (critters) or hero (hunters) based on their color.
Critters:
All the critters will be able to build the same buildings and eat trees, but they all have 2 normal abilities and an ultimate ability that will usually have a huge cooldown or mana cost. The critters begin with 0/400 mana with a mana regen rate of 1 per sec. The critters won’t be able to carry items but will be able to build buildings that will empower them in different ways.
Here are the critters I have created so far:
Sample:
Unit (Owner of unit, owner color)
Unit Ability 1: (Description)
Unit Ability 2: (Description)
Unit Ultimate ability: (Description)
Chicken (Player 1, Red)
Chicken Wisdom: Like Far Sight, reveals a place of the map for a short while
Mana Burn: Self explanatory
Egg: Every two minutes the chicken will lay an egg that will hatch in 10 seconds and summon a chicken clone. The clone lasts 30 seconds (Used to be Dive Bomb)
Dog (Player 2, Blue)
Call of the wolves: Decreases 99% of all hunters’ damage
? ? ? :
Dive Bomb : The dog dives into the air and smashes the ground with such a force that it stuns hunters in an AoE (Used be chickens ability but was replaced with Egg)
Frog (Player 3, Teal)
Goo Spit: Every 5 seconds the frog can spit and slow a hunter at no mana cost
Blend: The frog (really) blends in with the environment and that causes evasion
? ? ? :
Penguin (Player 4, Purple)
Chilling Touch: Slows a bunch of hunters close to each other
Snow Man: Replaces a hunter with a snow man for a few seconds
Ice Cubes: Freezes everyone in an AoE
Pig (Player 5, Yellow)
Intimidate: Like taunt, forces all hunters around the pig to attack him
Boost: The pig gets a boost of speed
Imba Pig: The pig becomes invulnerable for few seconds
Rabbit (Player 6, Orange)
Web: Like stasis trap, stuns a hunter when he walks through it
Invisible Run: Like wind walk, becomes invisible and gets a boost of speed
Rabbit Storm!: Hundreds of rabbits run out of your rabbit but explodes after a while
Rat (Player 7, Green)
Clone: Like mirror image, Self explanatory
Smallness: Like evasion, give a chance to evade attacks
Steal : Steals 50 gold from each of the hunters, but forces them to come after you (Tanx to Zack1996)
Sheep (Player 8, Pink)
Sheep Fall: Like Firebolt, stuns a hunter
Blink: Self explanatory
Become Tree: The sheep creates a tree on the spot and climbs into it, but falls out after a while
Skink (Player 9, Gray)
? ? ? :
? ? ? :
? ? ? :
------------------------------------
Hunters:
I haven’t really thought about the hunters yet, but I know they must have lots of health, be able to carry items, have imba abilities and be heroes so that they can level
But first I need some help:
How do I make my map only editable by me?
How do I enable a loading and preview screen?
Ideas for the critter abilities
Any ideas for the hunters
Any other ideas/improvements
E-mail me at [email protected] or just post
Last edited: