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Max Escape Creation v1.2d

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
This tool originates from here

"Max Escape Creation" is a project which goal is an ingame escape editor enabling saving modifications in a Warcraft III map. This project isn't really recent because since Murloc Slide development (2008) Maximaxou thoughts about the problem of creating monsters, this taking much time and getting boring.

Since you won't succeed to do a map without the commands list, the required tools and such, just go on this website and follow the tutorial.

If you have any questions, you have a forum tab on the website.
If you want to have some explanations of some commands, you have a Commands doc tab.

This tool can be used to create ether slides, mazes or escapes ingame.

Advantages provided by this tool :
- You can create maze/slide/escape in a short time without having any knowledge of the World Editor.
- Simple and efficace, the final map is coded fine and the only thing you have to do is to write commands ingame, saving game and using soem programs to have the code for your patrols, levels and also your terrain.
- You can now create the slide while being up to to 12 players ingame, creating the map or playing, at once.
- The final map can be played on RoC by using a convertion program such as mapconv.exe or doing it manually.
- The website is also available in french for french users.
- You already have the base for your slide/maze/escape and you don't need to code it, just to place patrols and terrain.

Inconvenients :
- Requires JNGP (with updated JassHelper), CacheConv and MpqMaster or another Mpq editing program.

PS : I have Maximaxou's autorisation to distribute his program.

Keywords:
Slide, Maze, Escape, Max, Escape, Creation, MEC, Maximaxou.
Contents

Max Escape Creation v1.2d (Binary)

Reviews
10:10, 29th Sep 2012 Magtheridon96: Approved.
eejin
Do you have any intention of updating it to function with the newest Warcraft 3 version? Once you do it can be reviewed for approval. Refer to the tool submission rules or contact me if you need any clarification.
Level 4
Joined
Aug 26, 2012
Messages
85
hmm..interesting. this might be useful to ppl who want to make an escape game. maybe i should try this out too.
 
I've put the latest version (even if it's 3 years old) as the one that was here wasn't up to date.
Also, the download now includes in addition to the base map :
- JassGenerator (by Maximaxou, required to get the JASS code for patrols & such)
- Lists of commands in both .txt and .doc
- mapconv.exe (by ???, converts a .w3x in .w3m, for RoC players)
 
So basically we will stil open the World Editor?
Yes, but only for roughly 10 minutes :
To prepare the map (before making it ingame) : change the map's name, size and camera bonds, starting location through moving a region.
To put the saved data into the real map (Levels and patrols mainly, terrain being done through mpq) which consists in copy&pasting 3 text files into 3 different triggers aswell as disabling the make commands (done through disabling a trigger).

So, yeah you still have to open the map through jngp, but only for a short time and it doesn't require any advanced knowledge of the world editor.
 
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