- Joined
- Aug 13, 2009
- Messages
- 57
Basiclly i have an idea involving the following
-All units have Unit Inventory
-Materia is valuable, provides abilities (From HP Plus, to Comet)
-A unit can become a hero from killing X amount of units
-Materia crystals can be grown/forged/synthesised etc
-Mako sources are key, for gold and materia
I would like it be fun, and competetive
anyone like final fantasy? if u want to give me a hand, lemme know,
oh, an im not worried about skill level
{EDIT 1}
Basiclly i have an idea involving the following
-Random Events to upset gameplay and make it exciting
-All units have Unit Inventory
-Materia is valuable, provides abilities (From HP Plus, to Comet)
-A unit can become a hero from killing X amount of units
-Materia crystals can be grown/forged/synthesised etc
-Mako sources are key, for gold and materia
(mako is the planets life source, can produce materia)
I would like it be fun, and competetive
anyone like final fantasy? if u want to give me a hand, lemme know,
oh, an im not worried about skill level
{EDIT 2}
Basiclly i have an idea involving the following
-Random Events to upset gameplay and make it exciting
-All units have Unit Inventory
-Materia is valuable, provides abilities (From HP Plus, to Comet)
-A unit can become a hero from killing X amount of units
-Materia crystals can be grown/forged/synthesised etc
-Mako sources are key, for gold and materia
(mako is the planets life source, can produce materia)
I would like it be fun, and competetive
still reading??
Materia will range from
-Magic e.g. Fire, Ice, Cure.
-Command e.g. SlashAll, DoubleCut.
-Summon e.g. Ifrit, Bahamut.
-Independent e.g. HP plus, Long Range.
-Support e.g. All, HP Absorb.
Also, limit breaks for heros!!!
anyone like final fantasy? if u want to give me a hand, lemme know,
oh, an im not worried about skill level
i will upload a concept map soon.
-All units have Unit Inventory
-Materia is valuable, provides abilities (From HP Plus, to Comet)
-A unit can become a hero from killing X amount of units
-Materia crystals can be grown/forged/synthesised etc
-Mako sources are key, for gold and materia
I would like it be fun, and competetive
anyone like final fantasy? if u want to give me a hand, lemme know,
oh, an im not worried about skill level
{EDIT 1}
Basiclly i have an idea involving the following
-Random Events to upset gameplay and make it exciting
-All units have Unit Inventory
-Materia is valuable, provides abilities (From HP Plus, to Comet)
-A unit can become a hero from killing X amount of units
-Materia crystals can be grown/forged/synthesised etc
-Mako sources are key, for gold and materia
(mako is the planets life source, can produce materia)
I would like it be fun, and competetive
anyone like final fantasy? if u want to give me a hand, lemme know,
oh, an im not worried about skill level
{EDIT 2}
Basiclly i have an idea involving the following
-Random Events to upset gameplay and make it exciting
-All units have Unit Inventory
-Materia is valuable, provides abilities (From HP Plus, to Comet)
-A unit can become a hero from killing X amount of units
-Materia crystals can be grown/forged/synthesised etc
-Mako sources are key, for gold and materia
(mako is the planets life source, can produce materia)
I would like it be fun, and competetive
still reading??
Materia will range from
-Magic e.g. Fire, Ice, Cure.
-Command e.g. SlashAll, DoubleCut.
-Summon e.g. Ifrit, Bahamut.
-Independent e.g. HP plus, Long Range.
-Support e.g. All, HP Absorb.
Also, limit breaks for heros!!!
anyone like final fantasy? if u want to give me a hand, lemme know,
oh, an im not worried about skill level
i will upload a concept map soon.
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