- Joined
- Feb 23, 2008
- Messages
- 587
I need help with the Balance. Do you think what i have looks balanced?
Does this game look fun?
Does it look like it could be made?
Do you see any pit falls?
50 units per team 3v3.
Game play:
People can only tell there hole army to go to 1-15 points, telling them to move or attack to that point. (Army = up to 50 units)
Balance ing Units:
The cost, there hp, gold drop, and dmg.
Buffs:
G-Buffs only apply to everyone near unit, of the same class (Melee,range,Artillery)
The only buffs i feel are adjustable are.
Knight (how long stun/Percent) for Buff
S-Archer (How many it can it Spread shot, and percent of it happening)
Command your army into battle, buy more troops, upgrade there weapons and armor, teach them to fight wisely, and win the war!
Commander is a game a 3v3 game. In commander you command your army, but you can’t control any of them individually. You can send your army to fifteen points on the map, and tell them to attack towards that point or to move to that point. There are three types of classes are melee, range and artillery. Also there are different armor types and attack types for each class of unit. All that can be upgraded ten times. Also each unit has a ranking system, one being the worst and five being the best. The higher the rank the more value that player is worth (with aqua’s or a strong buff). You can teach your army to focus fire, finish almost dead units, to attack the units they do most damage against, to attack the higher ranking units, and to run back to base and heal before they die.
So build your army, and teach them well because the battle is coming to you!
Currently on step: 3
1) Basic Terrain (.0-.1)
• 15 Points
• 2 sides start spots
2) Every unit build able (.1-.2)
• Buildings to make units (5 melle,5 range,3 artillery)
Melee
o Footmen
o Captain
o Bear Cap
o Knight
o Major Melee
Range
o Archer
o Riflemen
o Range Captain
o Super Archer
o Major Range
Artillery
o Catapult
o S – Shooter
o Major Artillery
• Upgrade centers
• Healing Pool
3) Send Army units to points, (attack or Move) (.2-.3)
4) Fill Data in (.4-.5)
• All units stats (a)
Melee
o Footmen
o Captain
o Bear Cap
o Knight
o Major Melee
Range
o Archer
o Riflemen
o Range Captain
o Super Archer
o Major Range
Artillery
o Catapult
o S – Shooter
o Major Artillery
• All units upgrades (b)
Melee
o 10 Attack upgrades
o 10 armor upgrades
Range
o 10 Attack upgrades
o 10 armor upgrades
Artillery
o 10 Attack upgrades
o 10 armor upgrades
5) Build AI Upgrades (.3-.4)
• Focus Fire (a)
• Kill Low Hp(b)
• Attack Best Target (c)
• Heal at hp percent (d)
• Possible (Smart Tanks) (e)
6) Alpha (.5-.75)
• Run 10-100 games for balance testing
• Add in sound effects
• Add in icons
• Loading screen
• Mini screen
• Terrain cleaned up
7) Beta (.75-.99)
• Release game
8) Release game (1.0-ect)
• Release game
• Focus Fire (a)
First Upgrade: Will command up too 2 units to focus fire (On one unit) if there in range.
Second Upgrade: Will command up too 3 units to focus fire (On one unit) if there in range.
Third Upgrade: Will command up too 4 units to focus fire (On one unit) if there in range.
Fourth Upgrade: Will command up too 5 units to focus fire (On one unit) if there in range.
5th Upgrade: Will command up too 6 units to focus fire (On one unit) if there in range.
Note: Apply s to hole army, For First for example you can focus fire one many targets, but each target it will only put 2 guys focusing fire on it.
• Kill Low Hp(b)
First Upgrade: Attacks the person with the lowest hp that is in range, you can tell the difference of there hp from 100%-75%.
Second Upgrade: Attacks the person with the lowest hp that is in range, you can tell the difference of there hp from 100%-50%.
Third Upgrade: Attacks the person with the lowest hp that is in range, you can tell the difference of there hp from 100%-25%.
Fourth Upgrade: Attacks the person with the lowest hp that is in range, you can tell the difference of there hp from 100%-15%.
5th Upgrade: Attacks the person with the lowest hp that is in range, you can tell the difference of there hp from 100%-5%.
• Attack Best Target (c)
First Upgrade: This will have them on there first upgrade, att people that you do most dmg to, armor types.
Second Upgrade: Attacks higher ranking officers if there near (first checks for the best armor type to att, then out of those people it atts the highest ranking offer)
Third Upgrade: will have the target look just outside its range by + 50.
Fourth Upgrade: will have the target look just outside its range by + 75.
5th Upgrade: will have the target look just outside its range by + 100.
• Heal at hp percent (d)
First Upgrade: When ever a unit gets = or less then 1% of there hp, they run back to base till they are healed. And then rejoin the army.
Second Upgrade: When ever a unit gets = or less then 2% of there hp, they run back to base till they are healed. And then rejoin the army.
Third Upgrade: When ever a unit gets = or less then 3% of there hp, they run back to base till they are healed. And then rejoin the army.
Fourth Upgrade: When ever a unit gets = or less then 4% of there hp, they run back to base till they are healed. And then rejoin the army.
5th Upgrade: When ever a unit gets = or less then 5% of there hp, they run back to base till they are healed. And then rejoin the army.
• Possible (Smart Tanks) (e)
First Upgrade: Checks 2 random targets in range, and estimates how much dmg it will do overall (its aoe to everyone near by), and then fires at the best target.
Second Upgrade: Checks 3 random targets in range, and estimates how much dmg it will do overall (its aoe to everyone near by), and then fires at the best target.
Third Upgrade: Checks 4 random targets in range, and estimates how much dmg it will do overall (its aoe to everyone near by), and then fires at the best target.
Fourth Upgrade: Checks 5 random targets in range, and estimates how much dmg it will do overall (its aoe to everyone near by), and then fires at the best target.
5th Upgrade: Checks 6 random targets in range, and estimates how much dmg it will do overall (its aoe to everyone near by), and then fires at the best target.
The order of if two things conflict, for the AI part, i will hammer out soon. Not sure if i will force one order, or allow it to be changeable, most likely force 1.
For example if you have all upgardes, you will it focus fire or hit the unit with lowest hp, or the one thats best to att becasuce of armor type.
I will most likely list the order of them (what overrides the others) and not allow it to be changeable
Does this game look fun?
Does it look like it could be made?
Do you see any pit falls?
50 units per team 3v3.
Game play:
People can only tell there hole army to go to 1-15 points, telling them to move or attack to that point. (Army = up to 50 units)
Balance ing Units:
The cost, there hp, gold drop, and dmg.
Buffs:
G-Buffs only apply to everyone near unit, of the same class (Melee,range,Artillery)
The only buffs i feel are adjustable are.
Knight (how long stun/Percent) for Buff
S-Archer (How many it can it Spread shot, and percent of it happening)
Command your army into battle, buy more troops, upgrade there weapons and armor, teach them to fight wisely, and win the war!
Commander is a game a 3v3 game. In commander you command your army, but you can’t control any of them individually. You can send your army to fifteen points on the map, and tell them to attack towards that point or to move to that point. There are three types of classes are melee, range and artillery. Also there are different armor types and attack types for each class of unit. All that can be upgraded ten times. Also each unit has a ranking system, one being the worst and five being the best. The higher the rank the more value that player is worth (with aqua’s or a strong buff). You can teach your army to focus fire, finish almost dead units, to attack the units they do most damage against, to attack the higher ranking units, and to run back to base and heal before they die.
So build your army, and teach them well because the battle is coming to you!
Currently on step: 3
1) Basic Terrain (.0-.1)
• 15 Points
• 2 sides start spots
2) Every unit build able (.1-.2)
• Buildings to make units (5 melle,5 range,3 artillery)
Melee
o Footmen
o Captain
o Bear Cap
o Knight
o Major Melee
Range
o Archer
o Riflemen
o Range Captain
o Super Archer
o Major Range
Artillery
o Catapult
o S – Shooter
o Major Artillery
• Upgrade centers
• Healing Pool
3) Send Army units to points, (attack or Move) (.2-.3)
4) Fill Data in (.4-.5)
• All units stats (a)
Melee
o Footmen
o Captain
o Bear Cap
o Knight
o Major Melee
Range
o Archer
o Riflemen
o Range Captain
o Super Archer
o Major Range
Artillery
o Catapult
o S – Shooter
o Major Artillery
• All units upgrades (b)
Melee
o 10 Attack upgrades
o 10 armor upgrades
Range
o 10 Attack upgrades
o 10 armor upgrades
Artillery
o 10 Attack upgrades
o 10 armor upgrades
5) Build AI Upgrades (.3-.4)
• Focus Fire (a)
• Kill Low Hp(b)
• Attack Best Target (c)
• Heal at hp percent (d)
• Possible (Smart Tanks) (e)
6) Alpha (.5-.75)
• Run 10-100 games for balance testing
• Add in sound effects
• Add in icons
• Loading screen
• Mini screen
• Terrain cleaned up
7) Beta (.75-.99)
• Release game
8) Release game (1.0-ect)
• Release game
• Focus Fire (a)
First Upgrade: Will command up too 2 units to focus fire (On one unit) if there in range.
Second Upgrade: Will command up too 3 units to focus fire (On one unit) if there in range.
Third Upgrade: Will command up too 4 units to focus fire (On one unit) if there in range.
Fourth Upgrade: Will command up too 5 units to focus fire (On one unit) if there in range.
5th Upgrade: Will command up too 6 units to focus fire (On one unit) if there in range.
Note: Apply s to hole army, For First for example you can focus fire one many targets, but each target it will only put 2 guys focusing fire on it.
• Kill Low Hp(b)
First Upgrade: Attacks the person with the lowest hp that is in range, you can tell the difference of there hp from 100%-75%.
Second Upgrade: Attacks the person with the lowest hp that is in range, you can tell the difference of there hp from 100%-50%.
Third Upgrade: Attacks the person with the lowest hp that is in range, you can tell the difference of there hp from 100%-25%.
Fourth Upgrade: Attacks the person with the lowest hp that is in range, you can tell the difference of there hp from 100%-15%.
5th Upgrade: Attacks the person with the lowest hp that is in range, you can tell the difference of there hp from 100%-5%.
• Attack Best Target (c)
First Upgrade: This will have them on there first upgrade, att people that you do most dmg to, armor types.
Second Upgrade: Attacks higher ranking officers if there near (first checks for the best armor type to att, then out of those people it atts the highest ranking offer)
Third Upgrade: will have the target look just outside its range by + 50.
Fourth Upgrade: will have the target look just outside its range by + 75.
5th Upgrade: will have the target look just outside its range by + 100.
• Heal at hp percent (d)
First Upgrade: When ever a unit gets = or less then 1% of there hp, they run back to base till they are healed. And then rejoin the army.
Second Upgrade: When ever a unit gets = or less then 2% of there hp, they run back to base till they are healed. And then rejoin the army.
Third Upgrade: When ever a unit gets = or less then 3% of there hp, they run back to base till they are healed. And then rejoin the army.
Fourth Upgrade: When ever a unit gets = or less then 4% of there hp, they run back to base till they are healed. And then rejoin the army.
5th Upgrade: When ever a unit gets = or less then 5% of there hp, they run back to base till they are healed. And then rejoin the army.
• Possible (Smart Tanks) (e)
First Upgrade: Checks 2 random targets in range, and estimates how much dmg it will do overall (its aoe to everyone near by), and then fires at the best target.
Second Upgrade: Checks 3 random targets in range, and estimates how much dmg it will do overall (its aoe to everyone near by), and then fires at the best target.
Third Upgrade: Checks 4 random targets in range, and estimates how much dmg it will do overall (its aoe to everyone near by), and then fires at the best target.
Fourth Upgrade: Checks 5 random targets in range, and estimates how much dmg it will do overall (its aoe to everyone near by), and then fires at the best target.
5th Upgrade: Checks 6 random targets in range, and estimates how much dmg it will do overall (its aoe to everyone near by), and then fires at the best target.
The order of if two things conflict, for the AI part, i will hammer out soon. Not sure if i will force one order, or allow it to be changeable, most likely force 1.
For example if you have all upgardes, you will it focus fire or hit the unit with lowest hp, or the one thats best to att becasuce of armor type.
I will most likely list the order of them (what overrides the others) and not allow it to be changeable
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