Game Modes
-Footmen Frenzy-Basic Game no arena aspects
-Frenzied Arena-Footmen Frenzy except a Duel Happens every 5 minutes
-Arena-The middle is where creep spawn, and everyone can take a chunk as well as mess with their competitors. A Duel Happens Every time another Duel Ends.... Each time a duel begins 2 random teams are pit up against eachother.
Hero Abilities
-Strength Only gives 10 HP Bonus, Agility only gives Attack Speed Bonus, Intelligence Gives Damage and Manaregeneration Bonus.
-Standard Issue Spell book-This Book Contains Standard issue Spells for Footmen Frenzy.
--Mass Attack to Location-Orders all footmen to attack to location
--Rally Point to Location-Orders all footmen to rally to target location
Buffs
-Attack Speed Upgrade
-Attack Speed Downgrade
-Attack Upgrade
-Attack downgrade
-Armor upgrade
-Armor Downgrade
-Speed upgrade
-Speed Downgrade
-Health Regen Upgrade
-Damage per Second
-Silence
-Anti Magic Shell
-Attack Miss
Spell Types (As levels go up, Manacost goes up and cooldown goes down but does the same effect)
AoE-
CHain
Autocast
Single Target
Slam
Aura
passive Abilities
Other Spells
-Spell Steal
-Mana Sheild
-Splash Damage
-Evasion
-Ranged attack-Keeps going up
Order Spells
-Stop-Tells target units to stop (AoE)
-Taunt-Tells units to attack you
-Charm-Turns Target unit into an ally
-Such Hostility-Turns one of your own units into a Neutral hostile (Autocast)
Summon Spells
-Pocket Factory-Quick Army helper (Creates 30 hp footmen)
-Lavaspawn-Army helper (Creates 60 hp footmen)
-Quillboar-Slight Army Helper (Creates 90 hp footmen)
-Mirror image-Creates up to 3 copies of yourself
The only invisibility, invincibility, quick heal, quick damage and stuns allowed will be items
Footmen Upgrades-I don't plan on having tiers this time around but I do plan on having somehting special...
Each footmen Has NO ARMOR, the only armor that will be recieved is from auras and spells
Each footmen also ONLY has attack between 5-15
-Range Upgrade
-Collision Size Downgrade (People will understand this after they see it occur)
-Movement Speed Upgrade
Upgrades
-Splash Damage (50-250 radius)
-Vampiric Attack (25-100%)
-Reincarnation (60-15 second cooldown)
And then 3 different types of footmen you can spawn
90 hp-1 spawn per second
60-2 spawn per Second
30- 3 Spawn per Second
I, for some reason, don't have the motivation to do this or even start this.
I'm looking for help on spells and the custom hero systems and pretty much everything.
If you just want to do a little part and then stop, thats fine...
I don't need committed people right now...
I just need to get this done...
If you have any suggestions, feel free to express them.
Otherwise, thats my wants.
-Footmen Frenzy-Basic Game no arena aspects
-Frenzied Arena-Footmen Frenzy except a Duel Happens every 5 minutes
-Arena-The middle is where creep spawn, and everyone can take a chunk as well as mess with their competitors. A Duel Happens Every time another Duel Ends.... Each time a duel begins 2 random teams are pit up against eachother.
Hero Abilities
-Strength Only gives 10 HP Bonus, Agility only gives Attack Speed Bonus, Intelligence Gives Damage and Manaregeneration Bonus.
-Standard Issue Spell book-This Book Contains Standard issue Spells for Footmen Frenzy.
--Mass Attack to Location-Orders all footmen to attack to location
--Rally Point to Location-Orders all footmen to rally to target location
Buffs
-Attack Speed Upgrade
-Attack Speed Downgrade
-Attack Upgrade
-Attack downgrade
-Armor upgrade
-Armor Downgrade
-Speed upgrade
-Speed Downgrade
-Health Regen Upgrade
-Damage per Second
-Silence
-Anti Magic Shell
-Attack Miss
Spell Types (As levels go up, Manacost goes up and cooldown goes down but does the same effect)
AoE-
CHain
Autocast
Single Target
Slam
Aura
passive Abilities
Other Spells
-Spell Steal
-Mana Sheild
-Splash Damage
-Evasion
-Ranged attack-Keeps going up
Order Spells
-Stop-Tells target units to stop (AoE)
-Taunt-Tells units to attack you
-Charm-Turns Target unit into an ally
-Such Hostility-Turns one of your own units into a Neutral hostile (Autocast)
Summon Spells
-Pocket Factory-Quick Army helper (Creates 30 hp footmen)
-Lavaspawn-Army helper (Creates 60 hp footmen)
-Quillboar-Slight Army Helper (Creates 90 hp footmen)
-Mirror image-Creates up to 3 copies of yourself
The only invisibility, invincibility, quick heal, quick damage and stuns allowed will be items
Footmen Upgrades-I don't plan on having tiers this time around but I do plan on having somehting special...
Each footmen Has NO ARMOR, the only armor that will be recieved is from auras and spells
Each footmen also ONLY has attack between 5-15
-Range Upgrade
-Collision Size Downgrade (People will understand this after they see it occur)
-Movement Speed Upgrade
Upgrades
-Splash Damage (50-250 radius)
-Vampiric Attack (25-100%)
-Reincarnation (60-15 second cooldown)
And then 3 different types of footmen you can spawn
90 hp-1 spawn per second
60-2 spawn per Second
30- 3 Spawn per Second
I, for some reason, don't have the motivation to do this or even start this.
I'm looking for help on spells and the custom hero systems and pretty much everything.
If you just want to do a little part and then stop, thats fine...
I don't need committed people right now...
I just need to get this done...
If you have any suggestions, feel free to express them.
Otherwise, thats my wants.