Mastery
Cumulative Adventures
Background
Cumulative Adventures
Background
- Players decide their own fate in a large map, with tons of quests.
- Everything in the map is there for a reason, and will probably used, unless its simple terrain thats there to looks good.
- This game is 2-6 player game. It will have ally options, PVP, PVE.
Description
- The Epic sized map hosts 2 major islands. Players are randomly spawned on one of the two major islands. There are many small islands that a player with enought money to buy a boat, or enought skill to make one can go.
- The current types of skill you can aquire are as follows. Craftsman, Salesman, Explorer, Militant.
- There are many subgroups whithin the skills. but the subgroups are 100% up to the player. The subgroups are not concreate and depend on the players items.
Features
- Players tread thier own path with quests, the more of one quest you do the more quests and items that have to do with that subject you aquire.
- The world is interactive, you will work all day on destroying a barrier, so you may enter a place you want, then at night you seek safty in a near by town until morning so you can work again. Items influence how you work on certain things.
- There is no magic in this game. All the quests, tasks, adventures, fauna, and flora are as real as possible.
- Players have an ability called interact. This ability is used on things to gather information also its used to obtain quests. All quest givers have their own camera and short transmission. then the player must read what the quest giver says, it might be come back tomorrow, or speak to me right away. The player then uses the same ability at the correct time to accept the quest.
Subgroups of Skills
Craftsman: Weapon Smith, Armor Smith, Architect, Ship Builder.Salesman: Raw Materials, Fine goods, Traveling Salesman.
Explorer: Archeologist, Botanist, Zoologist, Treasure Hunter.
Militant: Guard, Assassin, Hunter, Knight, Lord
Screenshots are attached But they Provide a very limited view. If you want to test the maps stuff message me, and ill tell you when i finish certain things.
Terrain=55%
Units=10%
Quests=1%
Units=10%
Quests=1%
ChangeLog:
2/4/11 Added murderer system.
2/5/11 Finished first great island terrain.
2/5/11 Set up all points of interest on first great island.
2/6/11 Made quest player specific.
2/6/11 Started second great island terrain.
2/7/11 Major change to murder system
2/7/11 added bandits.
2/8/11 no work
2/9/11 copying quests, making their requirements.
Attachments
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