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Players giving quests

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nailuj

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nailuj

Please share your ideas on how you would do the following:

There are 6 players. Each player can give a quest to another player. How the quest is given (a building with trigger-abilities?) is up to you. There also needs to be a reward for the quest (this could be expensive items bought at a shop).
Also quests can be cancelled at any time by any player (the Quest Giving Player (QGP) and the Quest Receiving Player(QRP)).
Once the quest is completed the QGP loses his pledged items and the QRP receives them as a reward.
 
Quest command is pretty nifty. Didn't think of that. Let's go with that. BUT! no other player may see the typed command. Do you know how to intercept a message? (not even allies can see the message and going into the F12 menu is too tedious). I've seen it done in an RPG.

I hope to hear from you soon
 
there might be a way to make text completely transparent. in Vuen's Crystal D&D, when you talk nothing shows up onscreen (not even your name), but it shows up on the chat board and as an in-game message. i think that's what's happening, except the DMs can apparently talk to each other normally . maybe you can change the colour of specific players' text?
 
Does anybody have any other ideas? especially about hiding the chat text. What action would u need?
 
set player names to something like " " or download some string file someone did at wc3c (dunno if it will turn off chat for all players thou)
 
in Vuen's D&D you can type it to Everyone or Allies and it still ends up blank... even on your screen >_>
it shows up on the chat log though, with a space under every message.
 
Here is a link to a tutorial that tells you how to hide chat messages:

http://www.wc3campaigns.net/showthread.php?t=80691

But lets go back to my first question. How to enable players to give each other quests?

I was thinking of a set of buildings with trigger abilities. Is there anything better?
Chat commands are counter intuitive.
 
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