- Joined
- Sep 29, 2015
- Messages
- 78
great job
(13 ratings)
I think you have the wrong page? Not sure how this is relevant. Cool models though.there is such a model of the Varian in the helmet
Did the facefx work out? I saw your previous message about the lips not moving. I will be revamping this model in the near future, I’ll make sure everything is properly implemented in that version.Great model. He looks great and works well! Keep up the great work! (y)
A yes Idk why but I restarted the map and he was fineDid the facefx work out? I saw your previous message about the lips not moving. I will be revamping this model in the near future, I’ll make sure everything is properly implemented in that version.
Unfortunately that is not an easy fix. I have found with this that either you have the band unattached to the shield or you have this. It is very tricky to get the armband to align perfectly. I got it the best that it could, though, with what we were given.Hello again!
Sorry just saw a small issue with his shield & armband.It's not something major
While I was playing around with the model I notice that the shield armband goes in the hand not around it.No sure if it's an easy fix
View attachment 394457
I see.Unfortunately that is not an easy fix. I have found with this that either you have the band unattached to the shield or you have this. It is very tricky to get the armband to align perfectly. I got it the best that it could, though, with what we were given.
The original footmen and captain's arm bands work too but I switched the side he's carrying the shield as well so that's a compounding issue. I did try making it big enough to go over but the texture stretched out and the strap got in the way of the animations. It's too bad but that's kinda just how it is. I'll see if I can work in a fix for the revamp, though.I see.
Yea this issue with the armband I've seen it on all the models which use shield.
This is monstly due to how blizzard made the original models from what I saw.
The original footman and captain plus the paladin heroes that use shield have this same issue
Most people choise is to keep it like that or remove de first armband.
Only models which I found that have a good armband are the elf swordman & elf lieutenant but both of these have skinny arm and not so much armor of the glove so the armband does not need to be stretched
The only human character which I found to have an working armband is the model for Lord Nicholas Buzan from the original models
Thank you!The original footmen and captain's arm bands work too but I switched the side he's carrying the shield as well so that's a compounding issue. I did try making it big enough to go over but the texture stretched out and the strap got in the way of the animations. It's too bad but that's kinda just how it is. I'll see if I can work in a fix for the revamp, though.
He has bloodsplatsWorks fine without any issues. APPROVED and RECOMMENDED.
For HIGH QUALITY: give him bloodsplats on death, and as well as Spell Slam, and Attack Slam and perhaps Attack Spell Slam Shield animations
Actually those are not bloodspats. That the blood that appear on the ground
We talked it over on discord already.Actually those are not bloodspats. That the blood that appear on the ground
I think he means the bloodspat that goes off when a unit dies (on death animations)
Those are usually SPNx(something)
View attachment 460519
The SPNx is the blood that goes off when the unit dies.
The SPLx is the blood that appears on the ground after the units dies.
Ah ok so the discussion was about the SPL the blood that appears on the groundWe talked it over on discord already.
SPL is a splat, hence the abbreviation. SPN is a spawn object. I will check that node. The reason he wasn't seeing blood at all was due to graphical settings. He was not seeing blood on the ground or anything.
Edit - I checked several human hero models and none of them have SPN nodes. Therefore, I would surmise that the SPN node is not required for a hero. Furthermore, looking over the SPN models they are all specific to a unit, with the exception of a few generic large blood models.
I prefer keeping with the conventions of the base game. That way my custom models fit with the vanilla models. I also checked the version and figured out with @Ardenaso that it was the graphical settings he was using that were the issue, not the model.Ah ok so the discussion was about the SPL the blood that appears on the ground
Well I really do not see the logic of it appearing when the hero dissipates he does not stay dead as units do.
I gave him both death/dissipate and death flesh & bone in case people want him to be a demi hero.
When judging him consider those facts. Also SPNx might be just for units but it's a cool thing to have when dying makes more sense then for the SPL to be on the groung do you not think?
Also, he has SPLx active. I just checked him. version 1 and 1.5 as a hero
View attachment 460570
Hmm the hammer? Do you know the reason? It's the first time I hear about thatIts very good model, but that hammer crash my map every time, if you read this and you can change that hammer, please, would you do it?
it's happened because this hammer from Chronicles of the Second War I think. This is probably my mistake, but I know guy who also can't add models from CSWHmm the hammer? Do you know the reason? It's the first time I hear about that
started to worry because I retried and still had no issuesMy bad about the hammer, it's work!