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Market Squares v1.5

Submitted by T.Nick
This bundle is marked as approved. It works and satisfies the submission rules.
Market Squares

Version 1.5
by T.Nick


A 24 player map based on Blizzard's "Market Square".
Recommended for 12v12 or 6v6v6v6.
Maybe also works for FFA.

[​IMG]

Terrain

This Map expands the default layout of the original "Market Square" by adding and relocating neutral buildings, creeps and altering the terrain around the existing one.
This Map is (almost) perfectly symmetrical, giving no team any advantage over others.
Some of the original paths have been widened to compensate for the increased amount of players and units.
Due to the increased size of the map, Way Gates and Goblin Laboratories have been placed to enable players to traverse the map easier and reach central part of the map without having to rely on choke points like ramps.​



Player Goals

The center of the map should be the main goal for every team, as it holds the keys to victory:

- 8 Gold Mines, each holding at least hold 50% more gold than other Gold Mines
- The only fountains on the whole map
- The strongest creep camps, which drop the best items you can find



Neutral Buildings

Gold Mines total: 60
-> 24 start Gold Mines with 20,000 gold each
-> 28 expansion Gold Mines with 17,500 each gold
-> 8 central Gold Mines with 30,000 gold each.
Goblin Merchants 16
Taverns 8
Mercenary Camps 4
Marketplaces 4
Way Gates 8
Goblin Laboratories 8
Fountain of Health 1
Fountain of Mana 1



Creeps

Green Camps 44
Orange Camps 48
Red Camps 53 (29 excluding start locations)


Note: Some of the original creep camps have been buffed to compensate for the increased amount of players and to encourage creeping camps together.



Screenshots


Fountains
[​IMG]


Tavern
[​IMG]


Way Gate
[​IMG]


Tavern 2
[​IMG]



Change Log

[01-03-2018] v1.0
- uploaded

[02-03-2018] v1.1
- description has been edited
- filled some path holes near merc camps
- set gamedata to latest patch

[05-03-2018] v1.2
- set game data to default, because it is a default melee map (sigh)

[16-03-2018] v1.3
- updated description
- 4 new shops added, replacing the current merc camps
- these merc camps have been moved to their original location near the map corners
- added creeps to player start locations
- added creeps to way gates
- adjusted some previously existing camps and item drops
- removed some trees near the center Gold Mines
- filled some pathing holes at the map center with rocks
- adjusted tile variation

[18-05-2018] v1.4
- placed additional doodads
- moved some existing doodads
- increased gold of start Gold Mines from 17,500 to 20,000
- reduced gold of outer expo Gold Mines from 20,000 to 17,500
- widened ramps leading to the fountains in the center
- altered some tiles around the map
- buffed/altered several creep camps, camp colours remain unchanged
- updated Hiveworkshop description
- updated screenshots

[16-06-2018]
- formatted Hiveworkshop description

[17-06-2018]
- fixed some errors in the Hiveworkshop description

[07-12-2018] v1.5
- removed walls in the map corner
- replaced the goblin shops in the corner with Gold Mines
-> creeps have also been replaced accordingly
- moved said goblin shops to spots where the walls in the corners used to be
- additionally, added 4 goblin shops to the map center
- added 4 taverns near the map center
- placed some missing doodads
- increased tile and doodad variation
- changed creep camps and drops at center Gold Mines and the fountians
- fixed some terrain asymmetry issues
- changed fog properties and color
- updated Hiveworkshop and map description​


Thanks
Thanks to the people from Hiveworkshop and WTii's Discord for their help and ideas.
Feedback is always appreciated.
Previews
Contents

Market Squares (Map)

Reviews
Ragnaros17
Maybe he is not that new in mapping and he is aiming for the 24 player map for the melee contest. Only by looking the minimap I can say that the user is very skilled for simetry and thats the key for balance. In huge maps, is common to see the terrain...
mafe
This is a very good map. Apart from 12v12, 6v6v6v6, I think it also works for 3v3v3....v3. A few notes for improvement: -Game Data should be set to "melee (latest patch)". -There is a small pathing error (same at the other corners): [ATTACH] -If you...
  1. T.Nick

    T.Nick

    Joined:
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    Actually it's intended for small units to be able to go through a small gap, but I'm not sure if this design decision was a good idea. This will be gone with the walls anyways.

    And oh wow, I didn't knew about that russian map at all, thanks for telling me about it. Can you give me a link or something of where you found it?

    In the next days I will try to get these ideas into the map.
     
  2. JSRGN

    JSRGN

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    I just did link it! It's in the attached files of my last post. If you mean where I *found* it? I'm pretty sure I got the map as a part of a package that Hightac, the FML/FFA Masters League chief admin sent to me on request. It seems like the FFA community has created or altered a couple of 24 player maps that aren't present on the Hive Workshop.

    Mr.Light is a Russian ffa player who *really* likes playing Random Heroes for some reason. I see him pretty often in the channel Clan FFA on Northrend. He's probably also on the FML discord server.
     
  3. Ujimasa Hojo

    Ujimasa Hojo

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    I guess Walmart expanded. Hehe.
     
  4. FranzVader_CZ

    FranzVader_CZ

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    This map is a great 24 players map and really popular on battle.net. I like to play the variant 2v2v2v2v2v2v2v2v2v2v2v2 :)
     
  5. T.Nick

    T.Nick

    Joined:
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    Thank you! I'm very happy to hear that :grin: