Moderator
M
Moderator
14:52, 3rd Feb 2009
MasterHaosis: Nice Mario map.
[APPROVED]
MasterHaosis: Nice Mario map.
[APPROVED]
(9 ratings)
Thanks for your advice! I haven't put lives because this can be very unfair if you play multiplayer and die too often just because of lags...but I think I will add a gamemode with lives later so the host can choose I know that there is no point system at the moment, I am planning to create a multiboard which always keeps you up to date with informations and give points on how fast someone finishes a level (for example 4 players, first one 4 points, second one 3 points,.., last one one point). Adding powers could be difficult because I haven't made a movement system for multiple platforms, just for ground and water. I would have to rewrite everything (again )...^^Negative things:
-i think is too much time to revive.. and put lives, five for example... if you loose five, lose
-Some points sistem? like coins or someting...
-Any power? like drop balls from the orriginal mario
4, Reccomended
After I downloaded it and put it in my collection of maps, it doesn't show up :/.
I am shocked at how small this map is yet how big the file is! Going to be very hard to host this on bnet, and looking at games with a big map with masses of interface having a smaller size than this, i am guessing it's not worth it :\ (the extras).
P.S. Pipes are a bit confusing for noobs since it looks like u are going backwards, should add an arrow pointing ------>(go this way)
Next time make a co-op style Super Mario 64 ^^
There's a glitch in level 4 that allows players to pass through the pipes after getting the boost from the current.
I don't know how to explain it in words, so I'll attach a replay. Oh yeah, I didn't have to press the left (or right if I were in another lane) arrow key after hitting the rapids.
[-] Design of the map is not really really good
[-] You should import tilesets
After I downloaded it and put it in my collection of maps, it doesn't show up :/.