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Mapping questions

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What do you mean 2D? Warcraft is a 3D game. And you might wanna be specific with the point facing. I think there's a trigger to turn the turn and make it face a specific point of position of something.
 
My bad. I just didn't understand what Polar_Bear was talking about. Well, you can altar the camera, that way, it will look like 2D, well, sort of.
 
This is an interesting idea...I've tried to do it myself, but fell short because of my lazyness : /
I lifted the camera to look down at a bird's eye view, had a (non-leaky) trigger to constantly make units fall downwards...The point of this was to represent gravity. The idea was a Super Smash Brothers engine. I raised the cliffs for ground and also used flat modeled boxes textures as the side of walls for the floor. I placed a small, flat region on those walls. If a unit was in that region, it would not fall. To give the flat effect to units, I simply rotated them. That's where I ran into my problem...
The unit's head is upward while facing left, but the unit is upside down while facing right. I was too lazy to make a seperate set of animations for facing right. You could try other techniques for units, but other than that, the idea of Tekken would take a bit of work.
 
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