Hi, I want to make a map initially empty from units to save CPU, but have them spawn as you progress to the area containing them.
Also it may not be the excact same number, type or position of units every time. Some positions and unit types are default.
So far I have concidered just placing a region for EVERY unit and just manually selecting every region for which to spawn what unit and checking conditions for certain vairities.
Is it really the easiest and simplest way?
To paint you a fast picture, units spawning is regarding a castle, where the units spawn when the enemy wave attacks, despawn at end and fully respawns/resets for the next wave. New units may be placed as you upgrade the castle. Like Legion TD map.
Full map idea here:
www.hiveworkshop.com
Also it may not be the excact same number, type or position of units every time. Some positions and unit types are default.
So far I have concidered just placing a region for EVERY unit and just manually selecting every region for which to spawn what unit and checking conditions for certain vairities.
Is it really the easiest and simplest way?
To paint you a fast picture, units spawning is regarding a castle, where the units spawn when the enemy wave attacks, despawn at end and fully respawns/resets for the next wave. New units may be placed as you upgrade the castle. Like Legion TD map.
Full map idea here:
[Defense / Survival] - Brothers in Arms
Welcome to Brothers in Arms. I am currently working on a map that is inspired by Legion TD, Castle Defense/Survival maps and the League of Legends TFT game mode. Table of content: Abstract The Castle The Player Upgrades Units Counter-Attack Gameplay Abstract: This is an Auto Battler Game...
