Hello all, I have (Almost) created my first map from scratch (I have mostly only edited Blizzard maps before), and it's a defense type map (Still needs a ton of balancing), I was thinking the goal should be Player 1 (Defender) needs to last X amount of time against the other players (Number of which is uncertain yet), any way to do this? Also is there any way to make the victory condition for the attackers to be destroying the main town hall (Instead of every building)?
I got the whole map done really (Just need to make the trees look less "block" like), and I also have finished all the custom units/buildings, mostly just trigger stuff left, which I suck it. Any advice/help on this would be greatly appreciated.
I got the whole map done really (Just need to make the trees look less "block" like), and I also have finished all the custom units/buildings, mostly just trigger stuff left, which I suck it. Any advice/help on this would be greatly appreciated.