- Joined
- Feb 2, 2006
- Messages
- 1,630
My custom map transition does not work when loading a custom savegame although the savegame exists and can be loaded when copying it to the regular save folder and loading it manually.
Since the condition is true, I guess the path should be correct. The savegame is very big: ~12MiBytes.
When the code is called the game returns to the campaign screen. What could be the reason?
edit:
I've tried it with:
before so saving the current game should not be the reason.
JASS:
if (SaveGameExists(loadPath)) then
debug call Print("Loading game since it exists.")
call SaveAndLoadGameBJ(savePath, loadPath, false)
When the code is called the game returns to the campaign screen. What could be the reason?
edit:
I've tried it with:
JASS:
LoadGame