- Joined
- Aug 18, 2009
- Messages
- 4,097
As a user, I can rarely recognize what maps are good on Hiveworkshop from the ratings. Most users just upvote everything they look into/care to pay attention to. It easily hits the limit and is not comparable to other contents of the same genre any longer, which should be the criteria.
The target scale of 1 to 5 thumbs in an overall-value is very imprecise. If everyone sees the map as a 3.6, they have to go with 4 thumbs. If everyone sees it as a 4.4, they still have to go with 4. I dare to guess that most voters do not initially tend to full extremes, at least not to the negative one because that seems offensive and the upper one could be reached because 4.6 is still a 5.
Also, people around the web that are not fangirling often seem to judge contents from the committed mistakes. A map can have a lot of small and big flaws. The question is if the remainder makes up for it. Tiny maps gain a lot of praise not because they are more worthwhile than big variants but because nobody sees grave mistakes in them. This is why another rating could be introduced that estimates a map's epicness, the map's resulting value/windage for criticizing virtually.
Furthermore, I advise one of the following:
1. Couple a voter's reputation to his/her voting weight. This is because Hive deems the reputation trustworthy to evaluate a user's potency and benevolence and it's more central and intuitive than to throw in a new attribute.
2. Force every vote to refer to a post in the thread in order to prove a bit of reasoning and effort. After all, the gauges of individuals diverge hard.
Now to the moderators' side.
http://www.hiveworkshop.com/forums/maps-564/bsa-v1a-ai-245114/
I do not understand the review scorings of this type, which are quite frequent. The formula
(yes, the sum should be parenthesized)
implies that any map gets 50 percent without condition and up to another 50 percent for the designated ratings. What is the advantage of that? This leads to the map here gaining 83% and 4 thumbs, although the average thumb count is 10/15 -> 66% and the resolution is still bad.
You can also see that the moderator acknowledges a special feature under Terrain as "really good". And still grants less points than for gameplay where this is not quite the case. So this does not seem to be a complete reasoning for the rating, only additional hints. That's okay but should be evident that way.
In general are special awards recommendable. If a map possesses an outstanding feature, of course it should be highlighted and that is a corner stone for the reader to grasp a firm idea of what to expect. So maybe emphasize it with a star.
The target scale of 1 to 5 thumbs in an overall-value is very imprecise. If everyone sees the map as a 3.6, they have to go with 4 thumbs. If everyone sees it as a 4.4, they still have to go with 4. I dare to guess that most voters do not initially tend to full extremes, at least not to the negative one because that seems offensive and the upper one could be reached because 4.6 is still a 5.
Also, people around the web that are not fangirling often seem to judge contents from the committed mistakes. A map can have a lot of small and big flaws. The question is if the remainder makes up for it. Tiny maps gain a lot of praise not because they are more worthwhile than big variants but because nobody sees grave mistakes in them. This is why another rating could be introduced that estimates a map's epicness, the map's resulting value/windage for criticizing virtually.
Furthermore, I advise one of the following:
1. Couple a voter's reputation to his/her voting weight. This is because Hive deems the reputation trustworthy to evaluate a user's potency and benevolence and it's more central and intuitive than to throw in a new attribute.
2. Force every vote to refer to a post in the thread in order to prove a bit of reasoning and effort. After all, the gauges of individuals diverge hard.
Now to the moderators' side.
http://www.hiveworkshop.com/forums/maps-564/bsa-v1a-ai-245114/
I do not understand the review scorings of this type, which are quite frequent. The formula
Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)
(yes, the sum should be parenthesized)
implies that any map gets 50 percent without condition and up to another 50 percent for the designated ratings. What is the advantage of that? This leads to the map here gaining 83% and 4 thumbs, although the average thumb count is 10/15 -> 66% and the resolution is still bad.
You can also see that the moderator acknowledges a special feature under Terrain as "really good". And still grants less points than for gameplay where this is not quite the case. So this does not seem to be a complete reasoning for the rating, only additional hints. That's okay but should be evident that way.
In general are special awards recommendable. If a map possesses an outstanding feature, of course it should be highlighted and that is a corner stone for the reader to grasp a firm idea of what to expect. So maybe emphasize it with a star.