Like the Blizzard logo which appears on their maps, indeed but only limited to that.An author system would be better imo
So you can see if a map is official or not by who released it
So, how do you decide whose freedom is to be limited/restricted? Frankly, if authors want to put an open source or unprotected version out there after a while, they can do it but if they don't, who's to decide which action is morally good or bad? You make it sound so easily humanitarian.The disavantages and situations outweight the idea of protecting maps.
I agree with you there, but people lock doors and protect things, knowing that determined enough person may enter or steal, because not everyone is determined enough.there will always be people who want to do the bad stuff and will find any means necessary
want to learn how something is done, are a fan of the map, <...> can't do it because X person protected it
Yes and it would be an author's choice. When someone does not want to share, and you take it anyway, it is called stealing. And why wouldwant to copy another map maker's amazing system, but can't because it's protected
have more rights to take something than person who is not? Or why did you mentioned it?a fan of the map
People experience bugs
That is it then.Map maker is gone/unreachable
I do not see them at all. Author either share or not, either repair broken map or not. Not your decision.disavantages and situations outweight the idea of protecting maps
=)I have never seen an instance of a map that is actively being made being stolen.
No one decides, people just use common sense.So, how do you decide whose freedom is to be limited/restricted?
Again, that's not how it works, morality in games/internet just doesn't apply the same as it does in real life.Frankly, if authors want to put an open source or unprotected version out there after a while, they can do it but if they don't, who's to decide which action is morally good or bad?
Author has absolutely no authority over his map, besides being the owner. Just because someone made something doesn't mean he shouldn't let other people see what's in it.Yes and it would be an author's choice.
If someone doesn't want to share, then why the hell he published it in first place? That's contradictory, he shouldn't publish it, besides, Warcraft 3 World Editor wasn't even made for such purposes like "not to share". It's not a question of if a fan of the map has more rights or not than someone who isn't, normally and obviously, a fan of SomeMapMaker map could have some inspiration from his map, while someone who isn't, most likely wouldn't even touch his map, it was just an example.When someone does not want to share, and you take it anyway, it is called stealing. And why would a fan of the map have more rights to take something than person who is not? Or why did you mentioned it?
And who's to say it isn't my or anyone else's decision? Is it my decision to play the map? Or do I need consent for that too? Who's going to stop someone from repairing a broken map? Again, no one has authority over someone. They can simply use common sense.I do not see them at all. Author either share or not, either repair broken map or not. Not your decision.
Copying a fragment like a system/spell/import and use it in your map in your own way isn't considered stealing. There are lot of examples like this in arts. Now opening someone's map and changing the author's name to yours is a whole different thing, stealing.Now you can not take something from someone's map and implement in yours either, if you did not know that.
Which for you in this case isn't protection but deprotection.No one decides, people just use common sense.
Says you?Again, that's not how it works, morality in games/internet just doesn't apply the same as it does in real life.
Blizzard has full authority from what the EULA states. However, it does not state anything regarding protection. It's laughable, how can you be the owner of something but have no authority over the thing you own? It's like you have this house but anyone can come in when they please.Author has absolutely no authority over his map, besides being the owner.
Not your decision to make.Just because someone made something doesn't mean he shouldn't let other people see what's in it.
That's just stupid. You're deliberately misinterpreting protection policies.If someone doesn't want to share, then why the hell he published it in first place?
...you really like to have your way in without a care about other people's views, don't you?Is it my decision to play the map? Or do I need consent for that too?
Yes it is. It's like taking Thrall and porting him to Warhammer and calling it a good day.Copying a fragment like a system/spell/import and use it in your map in your own way isn't considered stealing.
There are people who make resources or have paid for those resources to be made (example: Gaia's Retaliation) and those people might not want to share those resources outside their maps at least not until a point.There are other ways to counter stealing, such as releasing your map on an official site, like hive, plus warning in map description where to get official version/updates.
Actually, it does. Stealing is still stealing, privacy is still privacy, and manipulation is still manipulation. It's just that the “otherworldly feeling” of the wild Internet, with everything and everyone reduced to a screen, and the possibility to shut it down and go back to “real life”, puts people under the false impression crimes and abuses committed there are less serious.Again, that's not how it works, morality in games/internet just doesn't apply the same as it does in real life.
I've got means to protect my map. And only I can choose to do it, or not. Clearly, 1) it's a decision, and 2) it's mine to make. Of course, fortunately, you'll often find people use other criteria besides what's in their power to do. Such as respect for others, or their will.And who's to say it isn't my or anyone else's decision?
Agreed. That's why you don't have the authority to tell people what they share or don't share.Again, no one has authority over someone.
It is. Here, on Hive, and in every respectable community.Copying a fragment like a system/spell/import and use it in your map in your own way isn't considered stealing.
If a map contains a thousand or 3000+ files with 60% of it are trash and dummy files.
You don't need to do that blobbing and stacking dummy files in the map when you have a 'large' content and assets in your project. We don't exactly know the mentality of other mappers but I do respect the effort of mappers and reasons why they protect their work. Maybe reasons that they don't want their maps to have another parallel version of it, like something made out of it. That doesn't look good or maybe they don't want you to spoil yourself from triggers or stuff that makes their map challenging or maybe they want you to effort on your own work without copying and completely taking things for your own. However, if you are nice, they might actually give and share their protected stuff with you.Which increase the map size for the innocent players, do not do that.
Some map protections actually reduce loading time (or so I hear) and that's fine.. I guess. But I don't like the mentality of "my map is so special, I must protect it"
Unless you are the maker of DotA and want to prevent as many copies being floated around as possible.. I give you the middle finger for protecting maps.
I don't really understand where you want to get this, because it is pointless, there will always be people who want to do the bad stuff and will find any means necessary, but still it's a low amount
1. People who want to learn how something is done, are a fan of the map, are curious about something of the map can't do it because X person protected it, restricting any one to gain knowledge from it.
2. Other map makers want to copy another map maker's amazing system, but can't because it's protected.
3. People experience bugs when playing a certain map, ask a friend to fix them. He either can't because it's protected or he can but will take a long time because he has basically to re-do the map.
4. Map maker is gone/unreachable, can't fix minor stuff in map.
You might say: "people might edit my map and publish it as their own".
Counter-argument: First of all, I have never seen an instance of a map that is actively being made being stolen. Second: if you are an established mapmaker in any forum or discord, people will play your official version over any other. Third: any edit is likely to be crap. Editing someone else’s map is not easy (especially complex maps) and someone who’s good enough to do that probably won’t be stealing your work. They’ll be making their map. Or, perhaps, editing a map that’s been dead for years.
The disavantages and situations outweight the idea of protecting maps.
It looks is unnecessary drama, you know, we're talking about a game inside a game, not about Top Secret Heavy Nuclear Weapons Area 51.
Just consider it as a game that doesn't get more expansions and works properly in the state it was released in.The sad thing is that WC3 is very old, there are loads of quality maps that have ceased development for years or even a decade, because they were protected before they were abandoned. Ultimately it means these maps have a smaller legacy compared to old popular maps
There is no such thing as a map protection, indeed. The reason this thread was created.I'd argue that map protection is a by-product of map optimization.
Hey, that is one way to put it. Example: I'm using raw integers in hashtables instead of advanced functionality. Saving any data as [x] of [y]. All integer indices (x,y) are generated procedurally (via loops) through data design (stats, items) functions upon map initialization. And all the index numbers appear physically only when they are called by functions. So, a random lad won't understand, why I'm loading [27] of [195] in this particular segment, without reading and spending hours to study the whole map structure. I keep the array grid in an excel file. So, in my opinion, if some1 is brave enough to shovel this junk code of mine, they deserve to get all the info they want on their ownMap protection is a bit overrated. Any serious project will become so inherently complicated that it protects itself in the sense that if some outside eye looks at it, they won't really understand why you've structured your trigger/object data that way and why.
There's no point in increasing the number of available hashtables anyway, pretty sure no map even reaches 100 hashtables, so it doesn't seem worth it.