- Joined
- Sep 29, 2008
- Messages
- 366
Hi guys:
testing my current project I got some considerable differences on memory consumption, basically on a rpg that spawns creeps on single areas if a hero walks nearby and after some minutes if the area keeps inactive (non hero near) the game slays the spawned creeps and reset the area. the rate of unit creation is 700 - 800 per game.
leak checks apart, I got variations between 1100 mb of ram consumption for a 15 hours continues of game, and 900 mb for a 58 mins of game.
Could be these rates considered as normal. Do you have checks of your own maps memory consumption?.
testing my current project I got some considerable differences on memory consumption, basically on a rpg that spawns creeps on single areas if a hero walks nearby and after some minutes if the area keeps inactive (non hero near) the game slays the spawned creeps and reset the area. the rate of unit creation is 700 - 800 per game.
leak checks apart, I got variations between 1100 mb of ram consumption for a 15 hours continues of game, and 900 mb for a 58 mins of game.
Could be these rates considered as normal. Do you have checks of your own maps memory consumption?.